Fix div by zero in GPU degenerate radials (and add sample and gm baselines)
Review URL: http://codereview.appspot.com/4675062/
git-svn-id: http://skia.googlecode.com/svn/trunk@1817 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/src/GrGLProgram.h b/gpu/src/GrGLProgram.h
index 2c4152d..edd4737 100644
--- a/gpu/src/GrGLProgram.h
+++ b/gpu/src/GrGLProgram.h
@@ -122,7 +122,9 @@
kRadialGradient_CoordMapping,
kSweepGradient_CoordMapping,
kRadial2Gradient_CoordMapping,
-
+ // need different shader computation when quadratic
+ // eq describing the gradient degenerates to a linear eq.
+ kRadial2GradientDegenerate_CoordMapping,
kCoordMappingCnt
};
@@ -180,6 +182,9 @@
const ProgramDesc& getDesc() { return fProgramDesc; }
+ // for code readability
+ typedef ProgramDesc::StageDesc StageDesc;
+
public:
enum {
kUnusedUniform = -1,