Fixing several issues with rendering blurred bitmaps with Ganesh
BUG=http://code.google.com/p/skia/issues/detail?id=305
REVIEW=http://codereview.appspot.com/4630073/
git-svn-id: http://skia.googlecode.com/svn/trunk@1775 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/samplecode/SampleTextureDomain.cpp b/samplecode/SampleTextureDomain.cpp
index 1f895e5..939dbcd 100755
--- a/samplecode/SampleTextureDomain.cpp
+++ b/samplecode/SampleTextureDomain.cpp
@@ -77,15 +77,21 @@
SkMaskFilter* mf = SkBlurMaskFilter::Create(
5,
SkBlurMaskFilter::kNormal_BlurStyle,
- SkBlurMaskFilter::kHighQuality_BlurFlag);
+ SkBlurMaskFilter::kHighQuality_BlurFlag |
+ SkBlurMaskFilter::kIgnoreTransform_BlurFlag );
paint.setMaskFilter(mf)->unref();
canvas->drawBitmapRect(deviceBitmap, &srcRect, dstRect, &paint);
- // Blur and a rotation + NULL src rect
+ // Blur and a rotation + NULL src rect + transform applies to filter
// This should not trigger the texture domain code
// but it will test a code path in SkGpuDevice::drawBitmap
// that handles blurs with rects transformed to non-
// orthogonal rects. It also tests the NULL src rect handling
+ mf = SkBlurMaskFilter::Create(
+ 3,
+ SkBlurMaskFilter::kNormal_BlurStyle,
+ SkBlurMaskFilter::kHighQuality_BlurFlag);
+ paint.setMaskFilter(mf)->unref();
dstRect.setXYWH(-150.0f, -150.0f, 300.0f, 300.0f);
canvas->translate(550, 550);
canvas->rotate(45);