Attempt to reland 3054



git-svn-id: http://skia.googlecode.com/svn/trunk@3056 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrDrawState.h b/src/gpu/GrDrawState.h
index b8417ba..c736f1e 100644
--- a/src/gpu/GrDrawState.h
+++ b/src/gpu/GrDrawState.h
@@ -70,6 +70,7 @@
 
         // memset exceptions
         fColor = 0xffffffff;
+        fCoverage = 0xffffffff;
         fFirstCoverageStage = kNumStages;
         fColorFilterMode = SkXfermode::kDst_Mode;
         fSrcBlend = kOne_BlendCoeff;
@@ -78,9 +79,9 @@
 
         // ensure values that will be memcmp'ed in == but not memset in reset()
         // are tightly packed
-        GrAssert(kMemsetSize +  sizeof(fColor) + sizeof(fFirstCoverageStage) +
-                 sizeof(fColorFilterMode) + sizeof(fSrcBlend) +
-                 sizeof(fDstBlend) + sizeof(GrMatrix) ==
+        GrAssert(kMemsetSize +  sizeof(fColor) + sizeof(fCoverage) +
+                 sizeof(fFirstCoverageStage) + sizeof(fColorFilterMode) +
+                 sizeof(fSrcBlend) + sizeof(fDstBlend) + sizeof(GrMatrix) ==
                  reinterpret_cast<intptr_t>(&fEdgeAANumEdges) -
                  reinterpret_cast<intptr_t>(this));
 
@@ -125,6 +126,33 @@
     /// @}
 
     ///////////////////////////////////////////////////////////////////////////
+    /// @name Coverage
+    ////
+
+    /**
+     * Sets a constant fractional coverage to be applied to the draw. The 
+     * initial value (after construction or reset()) is 0xff. The constant
+     * coverage is ignored when per-vertex coverage is provided.
+     */
+    void setCoverage(uint8_t coverage) {
+        fCoverage = GrColorPackRGBA(coverage, coverage, coverage, coverage);
+    }
+
+    /**
+     * Version of above that specifies 4 channel per-vertex color. The value
+     * should be premultiplied.
+     */
+    void setCoverage4(GrColor coverage) {
+        fCoverage = coverage;
+    }
+
+    GrColor getCoverage() const {
+        return fCoverage;
+    }
+
+    /// @}
+
+    ///////////////////////////////////////////////////////////////////////////
     /// @name Textures
     ////
 
@@ -753,6 +781,7 @@
 
     // @{ Initialized to values other than zero
     GrColor             fColor;
+    GrColor             fCoverage;
     int                 fFirstCoverageStage;
     SkXfermode::Mode    fColorFilterMode;
     GrBlendCoeff        fSrcBlend;
diff --git a/src/gpu/GrDrawTarget.cpp b/src/gpu/GrDrawTarget.cpp
index be6bd0a..fa266d1 100644
--- a/src/gpu/GrDrawTarget.cpp
+++ b/src/gpu/GrDrawTarget.cpp
@@ -885,8 +885,10 @@
 
     // When coeffs are (0,1) there is no reason to draw at all, unless
     // stenciling is enabled. Having color writes disabled is effectively
-    // (0,1).
-    if ((kZero_BlendCoeff == *srcCoeff && dstCoeffIsOne)) {
+    // (0,1). The same applies when coverage is known to be 0.
+    if ((kZero_BlendCoeff == *srcCoeff && dstCoeffIsOne) ||
+        (!(layout & kCoverage_VertexLayoutBit) && 
+         0 == drawState.getCoverage())) {
         if (drawState.getStencil().doesWrite()) {
             return kDisableBlend_BlendOptFlag |
                    kEmitTransBlack_BlendOptFlag;
@@ -895,8 +897,10 @@
         }
     }
 
-    // check for coverage due to edge aa or coverage texture stage
+    // check for coverage due to constant coverage, per-vertex coverage,
+    // edge aa or coverage texture stage
     bool hasCoverage = forceCoverage ||
+                       0xffffffff != drawState.getCoverage() || 
                        drawState.getNumAAEdges() > 0 ||
                        (layout & kCoverage_VertexLayoutBit) ||
                        (layout & kEdge_VertexLayoutBit);
diff --git a/src/gpu/GrDrawTarget.h b/src/gpu/GrDrawTarget.h
index 2635ddd..5fc420d 100644
--- a/src/gpu/GrDrawTarget.h
+++ b/src/gpu/GrDrawTarget.h
@@ -239,8 +239,7 @@
     enum VertexLayoutBits {
         /* vertices have colors (GrColor) */
         kColor_VertexLayoutBit              = 1 << (STAGE_BIT_CNT + 0),
-        /* vertices have coverage (GrColor where all channels should have the 
-         * same value)
+        /* vertices have coverage (GrColor)
          */
         kCoverage_VertexLayoutBit           = 1 << (STAGE_BIT_CNT + 1),
         /* Use text vertices. (Pos and tex coords may be a different type for
diff --git a/src/gpu/GrGLProgram.cpp b/src/gpu/GrGLProgram.cpp
index d159f5a..ce5a284 100644
--- a/src/gpu/GrGLProgram.cpp
+++ b/src/gpu/GrGLProgram.cpp
@@ -92,6 +92,7 @@
 #define COV_ATTR_NAME "aCoverage"
 #define EDGE_ATTR_NAME "aEdge"
 #define COL_UNI_NAME "uColor"
+#define COV_UNI_NAME "uCoverage"
 #define EDGES_UNI_NAME "uEdges"
 #define COL_FILTER_UNI_NAME "uColorFilter"
 #define COL_MATRIX_UNI_NAME "uColorMatrix"
@@ -611,21 +612,37 @@
     }
 }
 
-void genPerVertexCoverage(ShaderCodeSegments* segments,
-                          GrStringBuilder* inCoverage) {
-    segments->fVSAttrs.push_back().set(GrGLShaderVar::kFloat_Type,
+void genAttributeCoverage(ShaderCodeSegments* segments,
+                          GrStringBuilder* inOutCoverage) {
+    segments->fVSAttrs.push_back().set(GrGLShaderVar::kVec4f_Type,
                                        GrGLShaderVar::kAttribute_TypeModifier,
                                        COV_ATTR_NAME);
     const char *vsName, *fsName;
-    append_varying(GrGLShaderVar::kFloat_Type, "Coverage", 
+    append_varying(GrGLShaderVar::kVec4f_Type, "Coverage", 
                    segments, &vsName, &fsName);
     segments->fVSCode.appendf("\t%s = " COV_ATTR_NAME ";\n", vsName);
-    if (inCoverage->size()) {
-        segments->fFSCode.appendf("\tfloat edgeAndAttrCov = %s * %s;\n",
-                                  fsName, inCoverage->c_str());
-        *inCoverage = "edgeAndAttrCov";
+    if (inOutCoverage->size()) {
+        segments->fFSCode.appendf("\tvec4 attrCoverage = %s * %s;\n",
+                                  fsName, inOutCoverage->c_str());
+        *inOutCoverage = "attrCoverage";
     } else {
-        *inCoverage = fsName;
+        *inOutCoverage = fsName;
+    }
+}
+    
+void genUniformCoverage(ShaderCodeSegments* segments,
+                        GrGLProgram::CachedData* programData,
+                        GrStringBuilder* inOutCoverage) {
+    segments->fFSUnis.push_back().set(GrGLShaderVar::kVec4f_Type,
+                                      GrGLShaderVar::kUniform_TypeModifier,
+                                      COV_UNI_NAME);
+    programData->fUniLocations.fCoverageUni = kUseUniform;
+    if (inOutCoverage->size()) {
+        segments->fFSCode.appendf("\tvec4 uniCoverage = %s * %s;\n",
+                                  COV_UNI_NAME, inOutCoverage->c_str());
+        *inOutCoverage = "uniCoverage";
+    } else {
+        *inOutCoverage = COV_UNI_NAME;
     }
 }
 
@@ -661,7 +678,6 @@
 }
 
 const char* GrGLProgram::adjustInColor(const GrStringBuilder& inColor) const {
-    const char* color;
     if (inColor.size()) {
           return inColor.c_str();
     } else {
@@ -673,6 +689,7 @@
     }
 }
 
+
 bool GrGLProgram::genProgram(const GrGLInterface* gl,
                              GrGLSLGeneration glslGeneration,
                              GrGLProgram::CachedData* programData) const {
@@ -687,6 +704,7 @@
 #endif
 
     SkXfermode::Coeff colorCoeff, uniformCoeff;
+    bool applyColorMatrix = SkToBool(fProgramDesc.fColorMatrixEnabled);
     // The rest of transfer mode color filters have not been implemented
     if (fProgramDesc.fColorFilterXfermode < SkXfermode::kCoeffModesCnt) {
         GR_DEBUGCODE(bool success =)
@@ -699,6 +717,15 @@
         uniformCoeff = SkXfermode::kZero_Coeff;
     }
 
+    // no need to do the color filter / matrix at all if coverage is 0. The
+    // output color is scaled by the coverage. All the dual source outputs are
+    // scaled by the coverage as well.
+    if (ProgramDesc::kTransBlack_ColorInput == fProgramDesc.fCoverageInput) {
+        colorCoeff = SkXfermode::kZero_Coeff;
+        uniformCoeff = SkXfermode::kZero_Coeff;
+        applyColorMatrix = false;
+    }
+
     // If we know the final color is going to be all zeros then we can
     // simplify the color filter coeffecients. needComputedColor will then
     // come out false below.
@@ -832,7 +859,7 @@
     bool wroteFragColorZero = false;
     if (SkXfermode::kZero_Coeff == uniformCoeff &&
         SkXfermode::kZero_Coeff == colorCoeff &&
-        !fProgramDesc.fColorMatrixEnabled) {
+        !applyColorMatrix) {
         segments.fFSCode.appendf("\t%s = %s;\n",
                                  fsColorOutput,
                                  all_zeros_vec(4));
@@ -844,7 +871,7 @@
                        colorCoeff, color);
         inColor = "filteredColor";
     }
-    if (fProgramDesc.fColorMatrixEnabled) {
+    if (applyColorMatrix) {
         segments.fFSUnis.push_back().set(GrGLShaderVar::kMat44f_Type,
                                          GrGLShaderVar::kUniform_TypeModifier,
                                          COL_MATRIX_UNI_NAME);
@@ -863,58 +890,78 @@
     // compute the partial coverage (coverage stages and edge aa)
 
     GrStringBuilder inCoverage;
-
+    bool coverageIsZero = ProgramDesc::kTransBlack_ColorInput ==
+                          fProgramDesc.fCoverageInput;
     // we don't need to compute coverage at all if we know the final shader
     // output will be zero and we don't have a dual src blend output.
     if (!wroteFragColorZero ||
         ProgramDesc::kNone_DualSrcOutput != fProgramDesc.fDualSrcOutput) {
 
-        // get edge AA coverage and use it as inCoverage to first coverage stage
-        this->genEdgeCoverage(gl, layout, programData, &inCoverage, &segments);
+        if (!coverageIsZero) {
+            this->genEdgeCoverage(gl,
+                                  layout,
+                                  programData,
+                                  &inCoverage,
+                                  &segments);
 
-        // include explicit per-vertex coverage if we have it
-        if (GrDrawTarget::kCoverage_VertexLayoutBit & layout) {
-            genPerVertexCoverage(&segments, &inCoverage);
-        }
+            switch (fProgramDesc.fCoverageInput) {
+                case ProgramDesc::kSolidWhite_ColorInput:
+                    // empty string implies solid white
+                    break;
+                case ProgramDesc::kAttribute_ColorInput:
+                    genAttributeCoverage(&segments, &inCoverage);
+                    break;
+                case ProgramDesc::kUniform_ColorInput:
+                    genUniformCoverage(&segments, programData, &inCoverage);
+                    break;
+                default:
+                    GrCrash("Unexpected input coverage.");
+            }
 
-        GrStringBuilder outCoverage;
-        const int& startStage = fProgramDesc.fFirstCoverageStage;
-        for (int s = startStage; s < GrDrawState::kNumStages; ++s) {
-            if (fProgramDesc.fStages[s].isEnabled()) {
-                // create var to hold stage output
-                outCoverage = "coverage";
-                outCoverage.appendS32(s);
-                segments.fFSCode.appendf("\tvec4 %s;\n", outCoverage.c_str());
+            GrStringBuilder outCoverage;
+            const int& startStage = fProgramDesc.fFirstCoverageStage;
+            for (int s = startStage; s < GrDrawState::kNumStages; ++s) {
+                if (fProgramDesc.fStages[s].isEnabled()) {
+                    // create var to hold stage output
+                    outCoverage = "coverage";
+                    outCoverage.appendS32(s);
+                    segments.fFSCode.appendf("\tvec4 %s;\n",
+                                             outCoverage.c_str());
 
-                const char* inCoords;
-                // figure out what our input coords are
-                if (GrDrawTarget::StagePosAsTexCoordVertexLayoutBit(s) & layout) {
-                    inCoords = POS_ATTR_NAME;
-                } else {
-                    int tcIdx = GrDrawTarget::VertexTexCoordsForStage(s, layout);
-                        // we better have input tex coordinates if stage is enabled.
-                    GrAssert(tcIdx >= 0);
-                    GrAssert(texCoordAttrs[tcIdx].size());
-                    inCoords = texCoordAttrs[tcIdx].c_str();
+                    const char* inCoords;
+                    // figure out what our input coords are
+                    if (GrDrawTarget::StagePosAsTexCoordVertexLayoutBit(s) &
+                        layout) {
+                        inCoords = POS_ATTR_NAME;
+                    } else {
+                        int tcIdx =
+                            GrDrawTarget::VertexTexCoordsForStage(s, layout);
+                        // we better have input tex coordinates if stage is
+                        // enabled.
+                        GrAssert(tcIdx >= 0);
+                        GrAssert(texCoordAttrs[tcIdx].size());
+                        inCoords = texCoordAttrs[tcIdx].c_str();
+                    }
+
+                    genStageCode(gl, s,
+                                 fProgramDesc.fStages[s],
+                                 inCoverage.size() ? inCoverage.c_str() : NULL,
+                                 outCoverage.c_str(),
+                                 inCoords,
+                                 &segments,
+                                 &programData->fUniLocations.fStages[s]);
+                    inCoverage = outCoverage;
                 }
-
-                genStageCode(gl, s,
-                             fProgramDesc.fStages[s],
-                             inCoverage.size() ? inCoverage.c_str() : NULL,
-                             outCoverage.c_str(),
-                             inCoords,
-                             &segments,
-                             &programData->fUniLocations.fStages[s]);
-                inCoverage = outCoverage;
             }
         }
         if (ProgramDesc::kNone_DualSrcOutput != fProgramDesc.fDualSrcOutput) {
             segments.fFSOutputs.push_back().set(GrGLShaderVar::kVec4f_Type,
                 GrGLShaderVar::kOut_TypeModifier,
                 dual_source_output_name());
-            bool outputIsZero = false;
+            bool outputIsZero = coverageIsZero;
             GrStringBuilder coeff;
-            if (ProgramDesc::kCoverage_DualSrcOutput !=
+            if (!outputIsZero &&
+                ProgramDesc::kCoverage_DualSrcOutput !=
                 fProgramDesc.fDualSrcOutput && !wroteFragColorZero) {
                 if (!inColor.size()) {
                     outputIsZero = true;
@@ -945,10 +992,16 @@
     // combine color and coverage as frag color
 
     if (!wroteFragColorZero) {
-        modulate_helper(fsColorOutput,
-                        inColor.c_str(),
-                        inCoverage.c_str(),
-                        &segments.fFSCode);
+        if (coverageIsZero) {
+            segments.fFSCode.appendf("\t%s = %s;\n",
+                                     fsColorOutput,
+                                     all_zeros_vec(4));
+        } else {
+            modulate_helper(fsColorOutput,
+                            inColor.c_str(),
+                            inCoverage.c_str(),
+                            &segments.fFSCode);
+        }
         if (ProgramDesc::kNo_OutputPM == fProgramDesc.fOutputPM) {
             segments.fFSCode.appendf("\t%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(%s.rgb / %s.a, %s.a);\n",
                                      fsColorOutput,
@@ -1288,6 +1341,11 @@
         GR_GL_CALL_RET(gl, programData->fUniLocations.fColorMatrixVecUni,
                        GetUniformLocation(progID, COL_MATRIX_VEC_UNI_NAME));
     }
+    if (kUseUniform == programData->fUniLocations.fCoverageUni) {
+        GR_GL_CALL_RET(gl, programData->fUniLocations.fCoverageUni,
+                       GetUniformLocation(progID, COV_UNI_NAME));
+        GrAssert(kUnusedUniform != programData->fUniLocations.fCoverageUni);
+    }
 
     if (kUseUniform == programData->fUniLocations.fEdgesUni) {
         GR_GL_CALL_RET(gl, programData->fUniLocations.fEdgesUni,
diff --git a/src/gpu/GrGLProgram.h b/src/gpu/GrGLProgram.h
index b4ad4af..4d80f50 100644
--- a/src/gpu/GrGLProgram.h
+++ b/src/gpu/GrGLProgram.h
@@ -211,6 +211,7 @@
 #endif
 
         uint8_t fColorInput;        // casts to enum ColorInput
+        uint8_t fCoverageInput;     // casts to enum CoverageInput
         uint8_t fOutputPM;          // cases to enum OutputPM
         uint8_t fDualSrcOutput;     // casts to enum DualSrcOutput
         int8_t fFirstCoverageStage;
@@ -261,6 +262,7 @@
     struct UniLocations {
         GrGLint fViewMatrixUni;
         GrGLint fColorUni;
+        GrGLint fCoverageUni;
         GrGLint fEdgesUni;
         GrGLint fColorFilterUni;
         GrGLint fColorMatrixUni;
@@ -269,6 +271,7 @@
         void reset() {
             fViewMatrixUni = kUnusedUniform;
             fColorUni = kUnusedUniform;
+            fCoverageUni = kUnusedUniform;
             fEdgesUni = kUnusedUniform;
             fColorFilterUni = kUnusedUniform;
             fColorMatrixUni = kUnusedUniform;
@@ -306,6 +309,7 @@
         // these reflect the current values of uniforms
         // (GL uniform values travel with program)
         GrColor                     fColor;
+        GrColor                     fCoverage;
         GrColor                     fColorFilterColor;
         GrMatrix                    fTextureMatrices[GrDrawState::kNumStages];
         // width and height used for normalized texel size
diff --git a/src/gpu/GrGpuGLShaders.cpp b/src/gpu/GrGpuGLShaders.cpp
index 251fc41..b8e0999a 100644
--- a/src/gpu/GrGpuGLShaders.cpp
+++ b/src/gpu/GrGpuGLShaders.cpp
@@ -198,6 +198,7 @@
         pdesc.fVertexLayout = 0;
         pdesc.fEmitsPointSize = random.nextF() > .5f;
         pdesc.fColorInput = random_int(&random, ProgramDesc::kColorInputCnt);
+        pdesc.fCoverageInput = random_int(&random, ProgramDesc::kColorInputCnt);
 
         pdesc.fColorFilterXfermode = random_int(&random, SkXfermode::kCoeffModesCnt);
 
@@ -653,7 +654,8 @@
         switch (desc.fColorInput) {
             case ProgramDesc::kAttribute_ColorInput:
                 if (fHWDrawState.getColor() != color) {
-                    // OpenGL ES only supports the float varities of glVertexAttrib
+                    // OpenGL ES only supports the float varieties of
+                    // glVertexAttrib
                     float c[] = GR_COLOR_TO_VEC4(color);
                     GL_CALL(VertexAttrib4fv(GrGLProgram::ColorAttributeIdx(), 
                                             c));
@@ -662,7 +664,8 @@
                 break;
             case ProgramDesc::kUniform_ColorInput:
                 if (fProgramData->fColor != color) {
-                    // OpenGL ES only supports the float varities of glVertexAttrib
+                    // OpenGL ES doesn't support unsigned byte varieties of
+                    // glUniform
                     float c[] = GR_COLOR_TO_VEC4(color);
                     GrAssert(GrGLProgram::kUnusedUniform != 
                              fProgramData->fUniLocations.fColorUni);
@@ -688,6 +691,47 @@
     }
 }
 
+void GrGpuGLShaders::flushCoverage(GrColor coverage) {
+    const ProgramDesc& desc = fCurrentProgram.getDesc();
+    const GrDrawState& drawState = this->getDrawState();
+
+
+    if (this->getGeomSrc().fVertexLayout & kCoverage_VertexLayoutBit) {
+        // coverage will be specified per-vertex as an attribute
+        // invalidate the const vertex attrib coverage
+        fHWDrawState.setCoverage4(GrColor_ILLEGAL);
+    } else {
+        switch (desc.fCoverageInput) {
+            case ProgramDesc::kAttribute_ColorInput:
+                if (fHWDrawState.getCoverage() != coverage) {
+                    // OpenGL ES only supports the float varieties of
+                    // glVertexAttrib
+                    float c[] = GR_COLOR_TO_VEC4(coverage);
+                    GL_CALL(VertexAttrib4fv(GrGLProgram::CoverageAttributeIdx(), 
+                                            c));
+                    fHWDrawState.setCoverage(coverage);
+                }
+                break;
+            case ProgramDesc::kUniform_ColorInput:
+                if (fProgramData->fCoverage != coverage) {
+                    // OpenGL ES doesn't support unsigned byte varieties of
+                    // glUniform
+                    float c[] = GR_COLOR_TO_VEC4(coverage);
+                    GrAssert(GrGLProgram::kUnusedUniform != 
+                             fProgramData->fUniLocations.fCoverageUni);
+                    GL_CALL(Uniform4fv(fProgramData->fUniLocations.fCoverageUni,
+                                        1, c));
+                    fProgramData->fCoverage = coverage;
+                }
+                break;
+            case ProgramDesc::kSolidWhite_ColorInput:
+            case ProgramDesc::kTransBlack_ColorInput:
+                break;
+            default:
+                GrCrash("Unknown coverage type.");
+        }
+    }
+}
 
 bool GrGpuGLShaders::flushGraphicsState(GrPrimitiveType type) {
     if (!flushGLStateCommon(type)) {
@@ -726,14 +770,19 @@
     this->flushBlend(type, srcCoeff, dstCoeff);
 
     GrColor color;
+    GrColor coverage;
     if (blendOpts & kEmitTransBlack_BlendOptFlag) {
         color = 0;
+        coverage = 0;
     } else if (blendOpts & kEmitCoverage_BlendOptFlag) {
         color = 0xffffffff;
+        coverage = drawState.getCoverage();
     } else {
         color = drawState.getColor();
+        coverage = drawState.getCoverage();
     }
     this->flushColor(color);
+    this->flushCoverage(coverage);
 
     this->flushViewMatrix();
 
@@ -862,15 +911,14 @@
     }
 
     if (newCoverageOffset > 0) {
-        // bind a single channel, they should all have the same value.
         GrGLvoid* coverageOffset = (int8_t*)(vertexOffset + newCoverageOffset);
         int idx = GrGLProgram::CoverageAttributeIdx();
         if (oldCoverageOffset <= 0) {
             GL_CALL(EnableVertexAttribArray(idx));
-            GL_CALL(VertexAttribPointer(idx, 1, GR_GL_UNSIGNED_BYTE,
+            GL_CALL(VertexAttribPointer(idx, 4, GR_GL_UNSIGNED_BYTE,
                                         true, newStride, coverageOffset));
         } else if (allOffsetsChange || newCoverageOffset != oldCoverageOffset) {
-            GL_CALL(VertexAttribPointer(idx, 1, GR_GL_UNSIGNED_BYTE,
+            GL_CALL(VertexAttribPointer(idx, 4, GR_GL_UNSIGNED_BYTE,
                                         true, newStride, coverageOffset));
         }
     } else if (oldCoverageOffset > 0) {
@@ -922,10 +970,14 @@
 
     bool requiresAttributeColors = 
         !skipColor && SkToBool(desc.fVertexLayout & kColor_VertexLayoutBit);
-    // fColorInput records how colors are specified for the program. Strip
-    // the bit from the layout to avoid false negatives when searching for an
-    // existing program in the cache.
-    desc.fVertexLayout &= ~(kColor_VertexLayoutBit);
+    bool requiresAttributeCoverage = 
+        !skipCoverage && SkToBool(desc.fVertexLayout &
+                                  kCoverage_VertexLayoutBit);
+
+    // fColorInput/fCoverageInput records how colors are specified for the.
+    // program. So we strip the bits from the layout to avoid false negatives
+    // when searching for an existing program in the cache.
+    desc.fVertexLayout &= ~(kColor_VertexLayoutBit | kCoverage_VertexLayoutBit);
 
     desc.fColorFilterXfermode = skipColor ?
                                 SkXfermode::kDst_Mode :
@@ -953,6 +1005,19 @@
     } else {
         desc.fColorInput = ProgramDesc::kAttribute_ColorInput;
     }
+    
+    bool covIsSolidWhite = !requiresAttributeCoverage &&
+                           0xffffffff == drawState.getCoverage();
+    
+    if (skipCoverage) {
+        desc.fCoverageInput = ProgramDesc::kTransBlack_ColorInput;
+    } else if (covIsSolidWhite) {
+        desc.fCoverageInput = ProgramDesc::kSolidWhite_ColorInput;
+    } else if (GR_GL_NO_CONSTANT_ATTRIBUTES && !requiresAttributeCoverage) {
+        desc.fCoverageInput = ProgramDesc::kUniform_ColorInput;
+    } else {
+        desc.fCoverageInput = ProgramDesc::kAttribute_ColorInput;
+    }
 
     desc.fEdgeAANumEdges = skipCoverage ? 0 : drawState.getNumAAEdges();
     desc.fEdgeAAConcave = desc.fEdgeAANumEdges > 0 &&
@@ -1101,7 +1166,7 @@
     if (!hasCoverage) {
         hasCoverage =
                desc.fEdgeAANumEdges ||
-               (desc.fVertexLayout & GrDrawTarget::kCoverage_VertexLayoutBit) ||
+               requiresAttributeCoverage ||
                (desc.fVertexLayout & GrDrawTarget::kEdge_VertexLayoutBit);
     }
 
diff --git a/src/gpu/GrGpuGLShaders.h b/src/gpu/GrGpuGLShaders.h
index 4b972b5..d875fe9 100644
--- a/src/gpu/GrGpuGLShaders.h
+++ b/src/gpu/GrGpuGLShaders.h
@@ -57,9 +57,12 @@
     // sets the texture domain uniform for currently bound program
     void flushTextureDomain(int stage);
 
-    // sets the color specified by GrDrawTarget::setColor()
+    // sets the color specified by GrDrawState::setColor()
     void flushColor(GrColor color);
 
+    // sets the color specified by GrDrawState::setCoverage()
+    void flushCoverage(GrColor color);
+
     // sets the MVP matrix uniform for currently bound program
     void flushViewMatrix();