Use cheapComputeDirection to determine normal facing in GrAAConvexPathRenderer
Review URL: http://codereview.appspot.com/5649083/
git-svn-id: http://skia.googlecode.com/svn/trunk@3198 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gm/convexpaths.cpp b/gm/convexpaths.cpp
index d4f2e7f..9aedcbc 100644
--- a/gm/convexpaths.cpp
+++ b/gm/convexpaths.cpp
@@ -29,6 +29,32 @@
}
void makePaths() {
+ // CW
+ fPaths.push_back().moveTo(0, 0);
+ fPaths.back().quadTo(50 * SK_Scalar1, 100 * SK_Scalar1,
+ 0, 100 * SK_Scalar1);
+ fPaths.back().lineTo(0, 0);
+
+ // CCW
+ fPaths.push_back().moveTo(0, 0);
+ fPaths.back().lineTo(0, 100 * SK_Scalar1);
+ fPaths.back().quadTo(50 * SK_Scalar1, 100 * SK_Scalar1,
+ 0, 0);
+
+ // CW
+ fPaths.push_back().moveTo(0, 50 * SK_Scalar1);
+ fPaths.back().quadTo(50 * SK_Scalar1, 0,
+ 100 * SK_Scalar1, 50 * SK_Scalar1);
+ fPaths.back().quadTo(50 * SK_Scalar1, 100 * SK_Scalar1,
+ 0, 50 * SK_Scalar1);
+
+ // CCW
+ fPaths.push_back().moveTo(0, 50 * SK_Scalar1);
+ fPaths.back().quadTo(50 * SK_Scalar1, 100 * SK_Scalar1,
+ 100 * SK_Scalar1, 50 * SK_Scalar1);
+ fPaths.back().quadTo(50 * SK_Scalar1, 0,
+ 0, 50 * SK_Scalar1);
+
fPaths.push_back().addRect(0, 0,
100 * SK_Scalar1, 100 * SK_Scalar1,
SkPath::kCW_Direction);