Don't use GrDrawTarget's AA state bit to convey whether to do custom-aa

Review URL: http://codereview.appspot.com/5314061/



git-svn-id: http://skia.googlecode.com/svn/trunk@2539 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrGpu.cpp b/src/gpu/GrGpu.cpp
index b05f2c0..f0808d3 100644
--- a/src/gpu/GrGpu.cpp
+++ b/src/gpu/GrGpu.cpp
@@ -600,7 +600,7 @@
                     }
                     canRenderDirectToStencil =
                         !pr->requiresStencilPass(this, *clipPath, fill);
-                    arp.set(pr, this, clipPath, fill, NULL);
+                    arp.set(pr, this, clipPath, fill, false, NULL);
                 }
 
                 GrSetOp op = (c == start) ? startOp : clip.getOp(c);
@@ -684,7 +684,8 @@
             new GrPathRendererChain(this->getContext(),
                                     GrPathRendererChain::kNonAAOnly_UsageFlag);
     }
-    return fPathRendererChain->getPathRenderer(this, path, fill);
+    return fPathRendererChain->getPathRenderer(this->getCaps(),
+                                               path, fill, false);
 }