always use grcontext to get the bits to the screen
git-svn-id: http://skia.googlecode.com/svn/trunk@1802 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/samplecode/SampleApp.h b/samplecode/SampleApp.h
index 515a27d..9b47b8e 100644
--- a/samplecode/SampleApp.h
+++ b/samplecode/SampleApp.h
@@ -27,10 +27,10 @@
#include "SkWindow.h"
class GrContext;
+class GrRenderTarget;
class SkEvent;
class SkCanvas;
-class SkGpuCanvas;
class SkPicture;
class SkTypeface;
class SkData;
@@ -90,8 +90,8 @@
int fCurrIndex;
SkPicture* fPicture;
- SkGpuCanvas* fGpuCanvas;
GrContext* fGrContext;
+ GrRenderTarget* fGrRenderTarget;
SkPath fClipPath;
SkTouchGesture fGesture;