Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget.



git-svn-id: http://skia.googlecode.com/svn/trunk@706 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/src/GrGpuGLShaders2.cpp b/gpu/src/GrGpuGLShaders2.cpp
index e47fe5d..1218a36 100644
--- a/gpu/src/GrGpuGLShaders2.cpp
+++ b/gpu/src/GrGpuGLShaders2.cpp
@@ -1233,7 +1233,9 @@
 
 bool GrGpuGLShaders2::flushGraphicsState(PrimitiveType type) {
 
-    flushGLStateCommon(type);
+    if (!flushGLStateCommon(type)) {
+        return false;
+    }
 
     if (fRenderTargetChanged) {
         // our coords are in pixel space and the GL matrices map to NDC