Make SampleApp build on Win32 (still requires glew, this needs to be fixed)
In fbo test funciton set min filter to nearest (for systems that don't support rendering to level of a texture that isn't mip map complete.)
Add a lot more sample slides to the win32 build
Fix texture red/blue color swap on windows.

git-svn-id: http://skia.googlecode.com/svn/trunk@677 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/include/GrGLConfig.h b/gpu/include/GrGLConfig.h
index 7fab1b5..b183892 100644
--- a/gpu/include/GrGLConfig.h
+++ b/gpu/include/GrGLConfig.h
@@ -190,9 +190,14 @@
     #error "unknown GR_TEXT_SCALAR type"
 #endif
 
-// Pick a pixel config for 32bit bitmaps. Our default is GL_RGBA
-#ifndef SK_GL_32BPP_COLOR_FORMAT    
-    #define SK_GL_32BPP_COLOR_FORMAT    GL_RGBA    
+// Pick a pixel config for 32bit bitmaps. Our default is GL_RGBA (expect on
+// Windows where we match GDI's order).
+#ifndef GR_GL_32BPP_COLOR_FORMAT
+    #if GR_WIN32_BUILD
+        #define GR_GL_32BPP_COLOR_FORMAT    GL_BGRA
+    #else 
+        #define GR_GL_32BPP_COLOR_FORMAT    GL_RGBA
+    #endif
 #endif
 
 ////////////////////////////////////////////////////////////////////////////////