Split SkDevice out of SkBitmapDevice

https://codereview.chromium.org/22978012/



git-svn-id: http://skia.googlecode.com/svn/trunk@10830 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/samplecode/SampleTextureDomain.cpp b/samplecode/SampleTextureDomain.cpp
index de84c35..5928f3c 100644
--- a/samplecode/SampleTextureDomain.cpp
+++ b/samplecode/SampleTextureDomain.cpp
@@ -61,7 +61,7 @@
         // the constrainted texture domain.
         // Note:  GPU-backed bitmaps follow a different rendering path
         // when copying from one GPU device to another.
-        SkAutoTUnref<SkDevice> secondDevice(canvas->createCompatibleDevice(
+        SkAutoTUnref<SkBaseDevice> secondDevice(canvas->createCompatibleDevice(
                 SkBitmap::kARGB_8888_Config, 5, 5, true));
         SkCanvas secondCanvas(secondDevice.get());