Fix stencil format array.

git-svn-id: http://skia.googlecode.com/svn/trunk@703 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/include/GrGLConfig.h b/gpu/include/GrGLConfig.h
index e21adb7..b4779bc 100644
--- a/gpu/include/GrGLConfig.h
+++ b/gpu/include/GrGLConfig.h
@@ -251,18 +251,19 @@
 
 #define GR_BGRA                     0x80E1
 
-// FBO
+// FBO / stencil formats
 #define GR_FRAMEBUFFER              0x8D40
 #define GR_FRAMEBUFFER_COMPLETE     0x8CD5
 #define GR_COLOR_ATTACHMENT0        0x8CE0
 #define GR_FRAMEBUFFER_BINDING      0x8CA6          
 #define GR_RENDERBUFFER             0x8D41
 #define GR_STENCIL_ATTACHMENT       0x8D20
+#define GR_STENCIL_INDEX4           0x8D47
 #define GR_STENCIL_INDEX8           0x8D48
 #define GR_STENCIL_INDEX16          0x8D49
+#define GR_DEPTH24_STENCIL8         0x88F0
 #define GR_MAX_RENDERBUFFER_SIZE    0x84E8
 #define GR_DEPTH_STENCIL_ATTACHMENT 0x821A
-#define GR_UNSIGNED_INT_24_8        0x84FA
 #define GR_DEPTH_STENCIL            0x84F9
 #define GR_RGBA8                    0x8058
 #define GR_RGB565                   0x8D62
diff --git a/gpu/src/GrGpuGL.cpp b/gpu/src/GrGpuGL.cpp
index ff35193..23636d1 100644
--- a/gpu/src/GrGpuGL.cpp
+++ b/gpu/src/GrGpuGL.cpp
@@ -524,33 +524,6 @@
     resetContextHelper();
 }
 
-
-// defines stencil formats from more to less preferred
-#if GR_SUPPORT_GLES
-    GLenum GR_GL_STENCIL_FORMAT_ARRAY[] = {
-        GR_STENCIL_INDEX8,
-    };
-#else
-    GLenum GR_GL_STENCIL_FORMAT_ARRAY[] = {
-        GR_STENCIL_INDEX8,
-        GR_STENCIL_INDEX16,
-        GR_UNSIGNED_INT_24_8,
-        GR_DEPTH_STENCIL,
-    };
-#endif
-
-// good to set a break-point here to know when createTexture fails
-static GrTexture* return_null_texture() {
-//    GrAssert(!"null texture");
-    return NULL;
-}
-
-#if GR_DEBUG
-static size_t as_size_t(int x) {
-    return x;
-}
-#endif
-
 GrRenderTarget* GrGpuGL::createPlatformRenderTarget(
                                                 intptr_t platformRenderTarget,
                                                 int width, int height) {
@@ -573,6 +546,35 @@
     return rt;
 }
 
+// defines stencil formats from more to less preferred
+GLenum GR_GL_STENCIL_FORMAT_ARRAY[] = {

+    GR_STENCIL_INDEX8,

+

+#if GR_SUPPORT_GLDESKTOP

+    GR_STENCIL_INDEX16,

+#endif

+

+    GR_DEPTH24_STENCIL8,

+    GR_STENCIL_INDEX4,

+

+#if GR_SUPPORT_GLDESKTOP

+    GL_STENCIL_INDEX,
+    GR_DEPTH_STENCIL,
+#endif
+};
+
+// good to set a break-point here to know when createTexture fails
+static GrTexture* return_null_texture() {
+//    GrAssert(!"null texture");
+    return NULL;
+}
+
+#if GR_DEBUG
+static size_t as_size_t(int x) {
+    return x;
+}
+#endif
+
 GrTexture* GrGpuGL::createTexture(const TextureDesc& desc,
                                   const void* srcData, size_t rowBytes) {