[graphite] Split out texture bindings w/in the SortKey
We're going to cache and uniquify texture bindings separate from
uniform bindings. Split up the 'fUniformKey' w/in the SortKey in
preparation.
Note that caching the uniforms separate from the texture bindings
should reduce some of the size pressure on the ShadingUniformField.
Bug: skia:12701
Change-Id: I8c7af5e5d5c796f5cc46cab168ee4800c92aba81
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522257
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
1 file changed