Sanitizing source files in Skia_Periodic_House_Keeping
git-svn-id: http://skia.googlecode.com/svn/trunk@8641 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrOvalRenderer.cpp b/src/gpu/GrOvalRenderer.cpp
index 731964c..71052bc 100644
--- a/src/gpu/GrOvalRenderer.cpp
+++ b/src/gpu/GrOvalRenderer.cpp
@@ -389,7 +389,7 @@
verts[0].fInnerRadius = innerRadius;
verts[1].fPos = SkPoint::Make(bounds.fRight, bounds.fTop);
- verts[1].fOffset = SkPoint::Make(outerRadius, -outerRadius);
+ verts[1].fOffset = SkPoint::Make(outerRadius, -outerRadius);
verts[1].fOuterRadius = outerRadius;
verts[1].fInnerRadius = innerRadius;
@@ -509,9 +509,9 @@
center.fY + yRadius
);
- // The offsets are created by scaling the y radius by the appropriate ratio. This way we end up
- // with a circle equation which can be checked quickly in the shader. We need one offset for
- // outer and one for inner because they have different scale factors -- otherwise we end up with
+ // The offsets are created by scaling the y radius by the appropriate ratio. This way we end up
+ // with a circle equation which can be checked quickly in the shader. We need one offset for
+ // outer and one for inner because they have different scale factors -- otherwise we end up with
// non-uniform strokes.
verts[0].fPos = SkPoint::Make(bounds.fLeft, bounds.fTop);
verts[0].fOuterXRadius = xRadius;
@@ -522,8 +522,8 @@
verts[1].fPos = SkPoint::Make(bounds.fRight, bounds.fTop);
verts[1].fOuterXRadius = xRadius;
verts[1].fInnerXRadius = innerXRadius;
- verts[1].fOuterOffset = SkPoint::Make(xRadius, -outerRatio*yRadius);
- verts[1].fInnerOffset = SkPoint::Make(xRadius, -innerRatio*yRadius);
+ verts[1].fOuterOffset = SkPoint::Make(xRadius, -outerRatio*yRadius);
+ verts[1].fInnerOffset = SkPoint::Make(xRadius, -innerRatio*yRadius);
verts[2].fPos = SkPoint::Make(bounds.fLeft, bounds.fBottom);
verts[2].fOuterXRadius = xRadius;
@@ -536,6 +536,6 @@
verts[3].fInnerXRadius = innerXRadius;
verts[3].fOuterOffset = SkPoint::Make(xRadius, outerRatio*yRadius);
verts[3].fInnerOffset = SkPoint::Make(xRadius, innerRatio*yRadius);
-
+
target->drawNonIndexed(kTriangleStrip_GrPrimitiveType, 0, 4, &bounds);
}