Move stuff from protected to private in GrGpuGL
Review URL: http://codereview.appspot.com/6295044/
git-svn-id: http://skia.googlecode.com/svn/trunk@4161 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/gl/GrGpuGL_program.cpp b/src/gpu/gl/GrGpuGL_program.cpp
index 99847db..f383ffc 100644
--- a/src/gpu/gl/GrGpuGL_program.cpp
+++ b/src/gpu/gl/GrGpuGL_program.cpp
@@ -79,7 +79,7 @@
}
void GrGpuGL::DeleteProgram(const GrGLInterface* gl,
- CachedData* programData) {
+ CachedData* programData) {
GR_GL_CALL(gl, DeleteShader(programData->fVShaderID));
if (programData->fGShaderID) {
GR_GL_CALL(gl, DeleteShader(programData->fGShaderID));
@@ -478,9 +478,9 @@
#endif
void GrGpuGL::setupGeometry(int* startVertex,
- int* startIndex,
- int vertexCount,
- int indexCount) {
+ int* startIndex,
+ int vertexCount,
+ int indexCount) {
int newColorOffset;
int newCoverageOffset;
@@ -635,9 +635,9 @@
}
void GrGpuGL::buildProgram(GrPrimitiveType type,
- BlendOptFlags blendOpts,
- GrBlendCoeff dstCoeff,
- GrCustomStage** customStages) {
+ BlendOptFlags blendOpts,
+ GrBlendCoeff dstCoeff,
+ GrCustomStage** customStages) {
ProgramDesc& desc = fCurrentProgram.fProgramDesc;
const GrDrawState& drawState = this->getDrawState();