initialize fFlags in gradients
fix trailing WS in SkGLDevice



git-svn-id: http://skia.googlecode.com/svn/trunk@198 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/effects/SkGradientShader.cpp b/src/effects/SkGradientShader.cpp
index df46a8f..6d7c795 100644
--- a/src/effects/SkGradientShader.cpp
+++ b/src/effects/SkGradientShader.cpp
@@ -274,6 +274,7 @@
             }
         }
     }
+    fFlags = 0;
 }
 
 Gradient_Shader::Gradient_Shader(SkFlattenableReadBuffer& buffer) :
@@ -307,6 +308,7 @@
         }
     }
     buffer.read(&fPtsToUnit, sizeof(SkMatrix));
+    fFlags = 0;
 }
 
 Gradient_Shader::~Gradient_Shader() {
diff --git a/src/gl/SkGLDevice.cpp b/src/gl/SkGLDevice.cpp
index 41feb37..148f9e9 100644
--- a/src/gl/SkGLDevice.cpp
+++ b/src/gl/SkGLDevice.cpp
@@ -346,7 +346,7 @@
         vertex->setRectFan(rect);
     }
 
-    const SkGLVertex* texs = shader.useTex() ? vertex : NULL;    
+    const SkGLVertex* texs = shader.useTex() ? vertex : NULL;
     SkGL::DrawVertices(vertCount, vertMode, vertex, texs, NULL, NULL,
                        this->updateMatrixClip());
 }