Fix kernel width calculation in GPU-based Gaussian blur. When converting the
sigma value to a kernel width, it should be rounded up. Otherwise, for small
sigmas, the edge pixels of the kernel may be missing.
git-svn-id: http://skia.googlecode.com/svn/trunk@1891 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/samplecode/SampleBigBlur.cpp b/samplecode/SampleBigBlur.cpp
index 243e0df..aa5dc28 100644
--- a/samplecode/SampleBigBlur.cpp
+++ b/samplecode/SampleBigBlur.cpp
@@ -28,7 +28,7 @@
SkBlurMaskFilter::kHighQuality_BlurFlag);
paint.setMaskFilter(mf)->unref();
canvas->translate(200, 200);
- canvas->drawCircle(100, 100, 250, paint);
+ canvas->drawCircle(100, 100, 200, paint);
canvas->restore();
}