Implementation of a GL-virtualization layer for Skia. This allows for
environments using skia to specify a GL implementation at run-time, instead of
relying on the linker to pull in the appropriate GL impl.
A new structure, GrGLInterface is exposed. This struct contains a set of
function pointers that should point to an appropriate GL implementation.
This change also removes the reliance on GLew on windows builds.
Review: http://codereview.appspot.com/4254059/
git-svn-id: http://skia.googlecode.com/svn/trunk@937 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/src/GrGLTexture.cpp b/gpu/src/GrGLTexture.cpp
index 1acb871..7488d0f 100644
--- a/gpu/src/GrGLTexture.cpp
+++ b/gpu/src/GrGLTexture.cpp
@@ -43,16 +43,16 @@
fGL->notifyRenderTargetDelete(this);
if (fOwnIDs) {
if (fTexFBOID) {
- GR_GLEXT(fGL->extensions(), DeleteFramebuffers(1, &fTexFBOID));
+ GR_GL(DeleteFramebuffers(1, &fTexFBOID));
}
if (fRTFBOID && fRTFBOID != fTexFBOID) {
- GR_GLEXT(fGL->extensions(), DeleteFramebuffers(1, &fRTFBOID));
+ GR_GL(DeleteFramebuffers(1, &fRTFBOID));
}
if (fStencilRenderbufferID) {
- GR_GLEXT(fGL->extensions(), DeleteRenderbuffers(1, &fStencilRenderbufferID));
+ GR_GL(DeleteRenderbuffers(1, &fStencilRenderbufferID));
}
if (fMSColorRenderbufferID) {
- GR_GLEXT(fGL->extensions(), DeleteRenderbuffers(1, &fMSColorRenderbufferID));
+ GR_GL(DeleteRenderbuffers(1, &fMSColorRenderbufferID));
}
}
GrSafeUnref(fTexIDObj);