Make GPU linear gradients do bilinear filtering.
This will require GM (and webkit) rebaselines.
Review URL: https://codereview.appspot.com/6431048
git-svn-id: http://skia.googlecode.com/svn/trunk@4680 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 4e3baa3..c8e3440 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -610,11 +610,7 @@
break;
case SkShader::kLinear_BitmapType:
sampler->setCustomStage(SkNEW_ARGS(GrLinearGradient, (texture)))->unref();
- if (skPaint.isFilterBitmap()) {
- sampler->setFilter(GrSamplerState::kBilinear_Filter);
- } else {
- sampler->setFilter(GrSamplerState::kNearest_Filter);
- }
+ sampler->setFilter(GrSamplerState::kBilinear_Filter);
break;
default:
if (skPaint.isFilterBitmap()) {