Fix vs2010 int to scalar warnings
git-svn-id: http://skia.googlecode.com/svn/trunk@3032 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
index 518698e..d9b9f08 100644
--- a/src/gpu/GrContext.cpp
+++ b/src/gpu/GrContext.cpp
@@ -1683,10 +1683,11 @@
const GrRect* srcRects[GrDrawState::kNumStages] = {NULL};
srcRects[kPathMaskStage] = &maskRect;
stageMask |= 1 << kPathMaskStage;
- GrRect dstRect = GrRect::MakeLTRB(pathBounds.fLeft,
- pathBounds.fTop,
- pathBounds.fRight,
- pathBounds.fBottom);
+ GrRect dstRect = GrRect::MakeLTRB(
+ SK_Scalar1* pathBounds.fLeft,
+ SK_Scalar1* pathBounds.fTop,
+ SK_Scalar1* pathBounds.fRight,
+ SK_Scalar1* pathBounds.fBottom);
target->drawRect(dstRect, NULL, stageMask, srcRects, NULL);
target->drawState()->setTexture(kPathMaskStage, NULL);
if (GrIsFillInverted(fill)) {
@@ -1939,7 +1940,9 @@
sampleM.setIDiv(src->width(), src->height());
drawState->setTexture(0, src);
drawState->sampler(0)->reset(sampleM);
- SkRect rect = SkRect::MakeXYWH(0, 0, src->width(), src->height());
+ SkRect rect = SkRect::MakeXYWH(0, 0,
+ SK_Scalar1 * src->width(),
+ SK_Scalar1 * src->height());
fGpu->drawSimpleRect(rect, NULL, 1 << 0);
}