rolling tree back to its state as of r2169 to see if that fixes Windows buildbots

git-svn-id: http://skia.googlecode.com/svn/trunk@2179 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gm/points.cpp b/gm/points.cpp
index 4aa6597..ff535cd 100644
--- a/gm/points.cpp
+++ b/gm/points.cpp
@@ -28,14 +28,8 @@
     }
 
     static void fill_pts(SkPoint pts[], size_t n, SkRandom* rand) {
-        for (size_t i = 0; i < n; i++) {
-            // Compute these independently and store in variables, rather
-            // than in the parameter-passing expression, to get consistent
-            // evaluation order across compilers.
-            float y = rand->nextUScalar1() * 480;
-            float x = rand->nextUScalar1() * 640;
-            pts[i].set(x, y);
-        }
+        for (size_t i = 0; i < n; i++)
+            pts[i].set(rand->nextUScalar1() * 640, rand->nextUScalar1() * 480);
     }
 
     virtual void onDraw(SkCanvas* canvas) {