work in progress for shape operations

A    experimental/Intersection
A    experimental/Intersection/Intersections.h
A    experimental/Intersection/DataTypes.cpp
A    experimental/Intersection/QuadraticReduceOrder.cpp
A    experimental/Intersection/IntersectionUtilities.cpp
A    experimental/Intersection/CubicIntersection_Tests.h
A    experimental/Intersection/LineParameteters_Test.cpp
A    experimental/Intersection/ReduceOrder.cpp
A    experimental/Intersection/QuadraticIntersection.cpp
A    experimental/Intersection/Extrema.h
A    experimental/Intersection/CubicIntersection_TestData.h
A    experimental/Intersection/QuadraticParameterization_Test.cpp
A    experimental/Intersection/TestUtilities.cpp
A    experimental/Intersection/CubicRoots.cpp
A    experimental/Intersection/QuadraticParameterization.cpp
A    experimental/Intersection/QuadraticSubDivide.cpp
A    experimental/Intersection/LineIntersection_Test.cpp
A    experimental/Intersection/LineIntersection.cpp
A    experimental/Intersection/CubicParameterizationCode.cpp
A    experimental/Intersection/LineParameters.h
A    experimental/Intersection/CubicIntersection.h
A    experimental/Intersection/CubeRoot.cpp
A    experimental/Intersection/SkAntiEdge.h
A    experimental/Intersection/ConvexHull_Test.cpp
A    experimental/Intersection/CubicBezierClip_Test.cpp
A    experimental/Intersection/CubicIntersection_Tests.cpp
A    experimental/Intersection/CubicBezierClip.cpp
A    experimental/Intersection/CubicIntersectionT.cpp
A    experimental/Intersection/Inline_Tests.cpp
A    experimental/Intersection/ReduceOrder_Test.cpp
A    experimental/Intersection/QuadraticIntersection_TestData.h
A    experimental/Intersection/DataTypes.h
A    experimental/Intersection/Extrema.cpp
A    experimental/Intersection/EdgeApp.cpp
A    experimental/Intersection/CubicIntersection_TestData.cpp
A    experimental/Intersection/IntersectionUtilities.h
A    experimental/Intersection/CubicReduceOrder.cpp
A    experimental/Intersection/CubicCoincidence.cpp
A    experimental/Intersection/CubicIntersection_Test.cpp
A    experimental/Intersection/CubicIntersection.cpp
A    experimental/Intersection/QuadraticUtilities.h
A    experimental/Intersection/SkAntiEdge.cpp
A    experimental/Intersection/TestUtilities.h
A    experimental/Intersection/CubicParameterization_Test.cpp
A    experimental/Intersection/LineIntersection.h
A    experimental/Intersection/CubicSubDivide.cpp
A    experimental/Intersection/CubicParameterization.cpp
A    experimental/Intersection/QuadraticBezierClip_Test.cpp
A    experimental/Intersection/QuadraticBezierClip.cpp
A    experimental/Intersection/BezierClip_Test.cpp
A    experimental/Intersection/ConvexHull.cpp
A    experimental/Intersection/BezierClip.cpp
A    experimental/Intersection/QuadraticIntersection_TestData.cpp



git-svn-id: http://skia.googlecode.com/svn/trunk@3005 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/experimental/Intersection/SkAntiEdge.cpp b/experimental/Intersection/SkAntiEdge.cpp
new file mode 100644
index 0000000..7e22588
--- /dev/null
+++ b/experimental/Intersection/SkAntiEdge.cpp
@@ -0,0 +1,1081 @@
+/*
+ *  SkAntiEdge.cpp
+ *  core
+ *
+ *  Created by Cary Clark on 5/6/11.
+ *  Copyright 2011 __MyCompanyName__. All rights reserved.
+ *
+ */
+
+#include "SkAntiEdge.h"
+#include "SkPoint.h"
+
+void SkAntiEdge::pointOnLine(SkFixed x, SkFixed y) {
+    float x0 = SkFixedToFloat(x);
+    float y0 = SkFixedToFloat(y);
+    float x1 = SkFixedToFloat(fFirstX);
+    float y1 = SkFixedToFloat(fFirstY);
+    float x2 = SkFixedToFloat(fLastX);
+    float y2 = SkFixedToFloat(fLastY);
+    float numer = (x2 - x1) * (y1 - y0) - (x1 - x0) * (y2 - y1);
+    float denom = (x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1);
+    double dist = fabs(numer) / sqrt(denom);
+    SkAssertResult(dist < 0.01);
+}
+
+void SkAntiEdge::pointInLine(SkFixed x, SkFixed y) {
+    if (y == SK_MaxS32) {
+        return;
+    }
+    pointOnLine(x, y);
+    SkAssertResult(y >= fFirstY && y <= fLastY);
+}
+
+void SkAntiEdge::validate() {
+    pointOnLine(fWalkX, fY);
+    pointOnLine(fX, fWalkY);
+}
+
+bool SkAntiEdge::setLine(const SkPoint& p0, const SkPoint& p1) {
+    fFirstY = SkScalarToFixed(p0.fY);
+    fLastY = SkScalarToFixed(p1.fY);
+    if (fFirstY == fLastY) {
+        return false;
+    }   
+    fFirstX = SkScalarToFixed(p0.fX);
+    fLastX = SkScalarToFixed(p1.fX);
+    if (fFirstY > fLastY) {
+        SkTSwap(fFirstX, fLastX);
+        SkTSwap(fFirstY, fLastY);
+        fWinding = -1;
+    } else {
+        fWinding = 1;
+    }
+    SkFixed dx = fLastX - fFirstX;
+    fDXFlipped = dx < 0;
+    SkFixed dy = fLastY - fFirstY;
+    fDX = SkFixedDiv(dx, dy);
+    fDY = dx == 0 ? SK_MaxS32 : SkFixedDiv(dy, SkFixedAbs(dx));
+    fLink = NULL;
+    fLinkSet = false;
+    return true;
+}
+
+void SkAntiEdge::calcLine() {
+    SkFixed yStartFrac = SkFixedFraction(fFirstY);
+    if (fDXFlipped) {
+        SkFixed vert = SK_Fixed1 - yStartFrac; // distance from y start to x-axis
+        fX0 = fFirstX + SkFixedMul(fDX, vert);
+        SkFixed backupX = fFirstX + SkFixedMul(vert, fDX); // x cell to back up to
+        SkFixed cellX = SkIntToFixed(SkFixedFloor(backupX));
+        SkFixed endX = SkIntToFixed(SkFixedFloor(fLastX));
+        if (cellX < endX) {
+            cellX = endX;
+        }
+        SkFixed distX = fFirstX - cellX; // to y-axis
+        fY0 = fFirstY + SkFixedMul(fDY, distX);
+        SkFixed rowBottom = SkIntToFixed(SkFixedCeil(fFirstY + 1));
+        if (fLastY > rowBottom) {
+            fPartialY = 0;
+            fX = fX0;
+            fY = rowBottom;
+        } else {
+            fPartialY = SkFixedFraction(fLastY);
+            fX = fLastX;
+            fY = fLastY;
+        }
+    } else {
+        fPartialY = yStartFrac;
+        fX0 = fFirstX - SkFixedMul(fDX, yStartFrac);
+        fY0 = fFirstY;
+        if (fDY != SK_MaxS32) {
+            SkFixed xStartFrac = SkFixedFraction(fFirstX);
+            fY0 -= SkFixedMul(fDY, xStartFrac);
+        }
+        fX = fFirstX;
+        fY = fFirstY;
+    }
+    fWalkX = fX;
+    fWalkY = fY;
+    fFinished = false;
+}
+
+static SkFixed SkFixedAddPin(SkFixed a, SkFixed b) {
+    SkFixed result = a + b;
+    if (((a ^ ~b) & (a ^ result)) >= 0) { // one positive, one negative
+        return result;                    //  or all three same sign
+    }
+    return a < 0 ? -SK_FixedMax : SK_FixedMax;
+}
+
+// edge is increasing in x and y
+uint16_t SkAntiEdge::advanceX(SkFixed left) {
+    validate();
+    SkFixed x = SkFixedAddPin(fX0, fDX);
+    SkFixed wy = SkIntToFixed(SkFixedFloor(fWalkY + SK_Fixed1));
+    pointOnLine(x, wy);
+    SkFixed partial = SK_Fixed1 - fPartialY;
+    SkFixed bottomPartial = wy - fLastY;
+    if (bottomPartial > 0) {
+        partial -= bottomPartial;
+    }
+    if (x > fLastX) {
+        x = fLastX;
+        wy = fLastY;
+    }
+    uint16_t coverage;
+    if (left >= x) {
+        fFinished = true;
+        coverage = partial - 1; // walker is to the right of edge
+    } else {
+        SkFixed y = SkFixedAddPin(fY0, fDY);
+        SkFixed wx = SkIntToFixed(SkFixedFloor(fWalkX + SK_Fixed1));
+        if (fDY != SK_MaxS32) {
+            pointOnLine(wx, y);
+        }
+        if (y > fLastY) {
+            y = fLastY;
+            wx = fLastX;
+        }
+        bool topCorner = fWalkX <= fX;
+        bool bottomCorner = x <= wx;
+        bool halfPlane = !(topCorner ^ bottomCorner);
+        if (halfPlane) {
+            if (x - SkIntToFixed(SkFixedFloor(fX)) <= SK_Fixed1) {
+                coverage = ~((fX + x) >> 1); // avg of fx, fx+dx
+                fFinished = true;
+                if (x >= left + SK_Fixed1) {
+                    fWalkX = wx;
+                    fY = fY0 = y;
+                }
+            } else {
+                SkAssertResult(y - SkIntToFixed(SkFixedFloor(fY)) <= SK_Fixed1);
+                coverage = ((fY + y) >> 1);
+                fFinished = y == fLastY;
+                fWalkX = wx;
+                fY = fY0 = y;
+            }
+            coverage = coverage * partial >> 16;
+        } else if (topCorner) {
+            SkFixed xDiff = wx - fX;
+            SkAssertResult(xDiff >= 0);
+            SkAssertResult(xDiff <= SK_Fixed1);
+            SkFixed yDiff = y - fWalkY;
+            // This may be a very small negative number if error accumulates
+            // FIXME: for now, try setting it to zero in that case.
+            if (yDiff < 0) {
+                fX = fX0 = SkIntToFixed(SkFixedCeil(fX));
+                yDiff = 0;
+            }
+            SkAssertResult(yDiff >= 0);
+            SkAssertResult(yDiff <= SK_Fixed1);
+            int xCoverage = xDiff >> 1; // throw away 1 bit so multiply
+            int yCoverage = yDiff >> 1; //  stays in range
+            int triangle = xCoverage * yCoverage; // 30 bits
+            SkFixed bottomPartial = y - fLastY;
+            fFinished = bottomPartial >= 0;
+            if (fFinished) {
+                yCoverage = bottomPartial >> 1;
+                xCoverage = (wx - fLastX) >> 1;
+                triangle -= xCoverage * yCoverage;
+            }
+            coverage = triangle >> 15;
+            fWalkX = wx;
+            fY = fY0 = y;
+        } else {
+            SkAssertResult(bottomCorner);
+            SkFixed xDiff = x - fWalkX;
+            SkAssertResult(xDiff >= 0);
+            SkAssertResult(xDiff <= SK_Fixed1);
+            SkFixed yDiff = wy - fY;
+            SkAssertResult(yDiff >= 0);
+            SkAssertResult(yDiff <= SK_Fixed1);
+            int xCoverage = xDiff >> 1; // throw away 1 bit so multiply 
+            int yCoverage = yDiff >> 1; //  stays in range
+            int triangle = xCoverage * yCoverage >> 15;
+            coverage = partial - 1 - triangle;
+            fFinished = true;
+        }
+    }
+    validate();
+    return coverage;
+}
+
+// edge is increasing in x, but decreasing in y
+uint16_t SkAntiEdge::advanceFlippedX(SkFixed left) {
+    validate();
+    SkFixed x = SkFixedAddPin(fX0, -fDX);
+    SkFixed wy = SkIntToFixed(SkFixedFloor(fWalkY - 1));
+    pointOnLine(x, wy);
+    SkFixed partial = fPartialY ? fPartialY : SK_Fixed1;
+    SkFixed topPartial = fFirstY - wy;
+    if (topPartial > 0) {
+        partial -= topPartial;
+    }
+    if (x > fFirstX) {
+        x = fFirstX;
+        wy = fFirstY;
+    }
+    uint16_t coverage;
+    if (left >= x) {
+        fFinished = true;
+        coverage = partial - 1; // walker is to the right of edge
+    } else {
+        SkFixed y = SkFixedAddPin(fY0, -fDY);
+        SkFixed wx = SkIntToFixed(SkFixedFloor(fWalkX + SK_Fixed1));
+        pointOnLine(wx, y);
+        if (y < fFirstY) {
+            y = fFirstY;
+            wx = fFirstX;
+        }
+        bool bottomCorner = fWalkX <= fX;
+        bool topCorner = x <= wx;
+        bool halfPlane = !(topCorner ^ bottomCorner);
+        if (halfPlane) {
+            if (x - SkIntToFixed(SkFixedFloor(fX)) <= SK_Fixed1) {
+                coverage = ~((fX + x) >> 1); // avg of fx, fx+dx
+                fFinished = true;
+            } else {
+                SkAssertResult(y - SkIntToFixed(SkFixedFloor(fY)) <= SK_Fixed1);
+                coverage = ~((fY + y) >> 1);
+                fFinished = y == fY;
+                fWalkX = wx;
+                fY = fY0 = y;
+            }
+            coverage = coverage * partial >> 16;
+        } else if (bottomCorner) {
+            SkFixed xDiff = wx - fX;
+            SkAssertResult(xDiff >= 0);
+            SkAssertResult(xDiff <= SK_Fixed1);
+            SkFixed yDiff = fWalkY - y;
+            SkAssertResult(yDiff >= 0);
+            SkAssertResult(yDiff <= SK_Fixed1);
+            int xCoverage = xDiff >> 1; // throw away 1 bit so multiply
+            int yCoverage = yDiff >> 1; //  stays in range
+            int triangle = xCoverage * yCoverage; // 30 bits
+            SkFixed bottomPartial = fFirstY - y;
+            fFinished = bottomPartial >= 0;
+            if (fFinished) {
+                yCoverage = bottomPartial >> 1;
+                xCoverage = (wx - fFirstX) >> 1;
+                triangle -= xCoverage * yCoverage;
+            }
+            coverage = triangle >> 15;
+            fWalkX = wx;
+            fY = fY0 = y;
+        } else {
+            SkAssertResult(topCorner);
+            SkFixed xDiff = x - fWalkX;
+            SkAssertResult(xDiff >= 0);
+            SkAssertResult(xDiff <= SK_Fixed1);
+            SkFixed yDiff = fY - wy;
+            SkAssertResult(yDiff >= 0);
+            SkAssertResult(yDiff <= SK_Fixed1);
+            int xCoverage = xDiff >> 1; // throw away 1 bit so multiply 
+            int yCoverage = yDiff >> 1; //  stays in range
+            int triangle = xCoverage * yCoverage >> 15;
+            coverage = partial - 1 - triangle;
+            fFinished = true;
+        }
+    }
+    validate();
+    return coverage;
+}
+
+void SkAntiEdge::advanceY(SkFixed top) {
+    validate();
+    fX0 = SkFixedAddPin(fX0, fDX);
+    fPartialY = 0;
+    if (fDXFlipped) {
+        if (fX0 < fLastX) {
+            fWalkX = fX = fLastX;
+        } else {
+            fWalkX = fX = fX0;
+        }
+        SkFixed bottom = top + SK_Fixed1;
+        if (bottom > fLastY) {
+            bottom = fLastY;
+        }
+        SkFixed vert = bottom - fFirstY; // distance from y start to x-axis
+        SkFixed backupX = fFirstX + SkFixedMul(vert, fDX); // x cell to back up to
+        SkFixed distX = fFirstX - SkIntToFixed(SkFixedFloor(backupX)); // to y-axis
+        fY0 = fFirstY + SkFixedMul(fDY, distX);
+
+        fY = top + SK_Fixed1;
+        if (fY > fLastY) {
+            fY = fLastY;
+        }
+        if (fLastY < top + SK_Fixed1) {
+            fPartialY = SkFixedFraction(fLastY);
+        }
+    } else {
+        if (fX0 > fLastX) {
+            fX0 = fLastX;
+        }
+        fX = fX0;
+    }
+    fWalkY = SkIntToFixed(SkFixedFloor(fWalkY + SK_Fixed1));
+    if (fWalkY > fLastY) {
+        fWalkY = fLastY;
+    }
+    validate();
+    fFinished = false;
+}
+
+int SkAntiEdgeBuilder::build(const SkPoint pts[], int count) {
+    SkAntiEdge* edge = fEdges.append();
+    for (int index = 0; index < count; ++index) {
+        if (edge->setLine(pts[index], pts[(index + 1) % count])) {
+            edge = fEdges.append();
+        }
+    }
+    int result = fEdges.count();
+    fEdges.setCount(--result);
+    if (result > 0) {
+        sk_bzero(&fHeadEdge, sizeof(fHeadEdge));
+        sk_bzero(&fTailEdge, sizeof(fTailEdge));
+        for (int index = 0; index < result; ++index) {
+            *fList.append() = &fEdges[index];
+        }
+    }
+    return result;
+}
+
+void SkAntiEdgeBuilder::calc() {
+    for (SkAntiEdge* active = fEdges.begin(); active != fEdges.end(); ++active) {
+        active->calcLine();
+    }
+    // compute winding sum for edges
+    SkAntiEdge* first = fHeadEdge.fNext;
+    SkAntiEdge* active;
+    SkAntiEdge* listTop = first;
+    for (active = first; active != &fTailEdge; active = active->fNext) {
+        active->fWindingSum = active->fWinding;
+        while (listTop->fLastY < active->fFirstY) {
+            listTop = listTop->fNext;
+        }
+        for (SkAntiEdge* check = listTop; check->fFirstY <= active->fFirstY; check = check->fNext) {
+            if (check == active) {
+                continue;
+            }
+            if (check->fLastY <= active->fFirstY) {
+                continue;
+            }
+            if (check->fFirstX > active->fFirstX) {
+                continue;
+            }
+            if (check->fFirstX == active->fFirstX && check->fDX > active->fDX) {
+                continue;
+            }
+            active->fWindingSum += check->fWinding;
+        }
+    }
+}
+
+extern "C" {
+    static int edge_compare(const void* a, const void* b) {
+        const SkAntiEdge* edgea = *(const SkAntiEdge**)a;
+        const SkAntiEdge* edgeb = *(const SkAntiEdge**)b;
+
+        int valuea = edgea->fFirstY;
+        int valueb = edgeb->fFirstY;
+
+        if (valuea == valueb) {
+            valuea = edgea->fFirstX;
+            valueb = edgeb->fFirstX;
+        }
+        
+        if (valuea == valueb) {
+            valuea = edgea->fDX;
+            valueb = edgeb->fDX;
+        }
+
+        return valuea - valueb;
+    }
+}
+
+void SkAntiEdgeBuilder::sort(SkTDArray<SkAntiEdge*>& listOfEdges) {
+    SkAntiEdge** list = listOfEdges.begin();
+    int count = listOfEdges.count();
+    qsort(list, count, sizeof(SkAntiEdge*), edge_compare);
+
+    // link the edges in sorted order
+    for (int i = 1; i < count; i++) {
+        list[i - 1]->fNext = list[i];
+        list[i]->fPrev = list[i - 1];
+    }
+}
+
+#define kEDGE_HEAD_XY    SK_MinS32
+#define kEDGE_TAIL_XY    SK_MaxS32
+
+void SkAntiEdgeBuilder::sort() {
+    sort(fList);
+    SkAntiEdge* last = fList.end()[-1];
+    fHeadEdge.fNext = fList[0];
+    fHeadEdge.fFirstX = fHeadEdge.fFirstY = fHeadEdge.fWalkY = fHeadEdge.fLastY = kEDGE_HEAD_XY;
+    fList[0]->fPrev = &fHeadEdge;
+
+    fTailEdge.fPrev = last;
+    fTailEdge.fFirstX = fTailEdge.fFirstY = fTailEdge.fWalkY = fTailEdge.fLastY = kEDGE_TAIL_XY;
+    last->fNext = &fTailEdge;
+}
+
+static inline void remove_edge(SkAntiEdge* edge) {
+    edge->fPrev->fNext = edge->fNext;
+    edge->fNext->fPrev = edge->fPrev;
+}
+
+static inline void swap_edges(SkAntiEdge* prev, SkAntiEdge* next) {
+    SkASSERT(prev->fNext == next && next->fPrev == prev);
+
+    // remove prev from the list
+    prev->fPrev->fNext = next;
+    next->fPrev = prev->fPrev;
+
+    // insert prev after next
+    prev->fNext = next->fNext;
+    next->fNext->fPrev = prev;
+    next->fNext = prev;
+    prev->fPrev = next;
+}
+
+static void backward_insert_edge_based_on_x(SkAntiEdge* edge SkDECLAREPARAM(int, y)) {
+    SkFixed x = edge->fFirstX;
+
+    for (;;) {
+        SkAntiEdge* prev = edge->fPrev;
+
+        // add 1 to curr_y since we may have added new edges (built from curves)
+        // that start on the next scanline
+        SkASSERT(prev && SkFixedFloor(prev->fWalkY - prev->fDXFlipped) <= y + 1);
+
+        if (prev->fFirstX <= x) {
+            break;
+        }
+        swap_edges(prev, edge);
+    }
+}
+
+static void insert_new_edges(SkAntiEdge* newEdge, SkFixed curr_y) {
+    int y = SkFixedFloor(curr_y);
+    if (SkFixedFloor(newEdge->fWalkY - newEdge->fDXFlipped) < y) {
+        return;
+    }
+    while (SkFixedFloor(newEdge->fWalkY - newEdge->fDXFlipped) == y) {
+        SkAntiEdge* next = newEdge->fNext;
+        backward_insert_edge_based_on_x(newEdge  SkPARAM(y));
+        newEdge = next;
+    }
+}
+
+static int find_active_edges(int y, SkAntiEdge** activeLeft,
+                             SkAntiEdge** activeLast) {
+    SkAntiEdge* first = *activeLeft;
+    SkFixed bottom = first->fLastY;
+    SkAntiEdge* active = first->fNext;
+    first->fLinkSet = false;
+    SkFixed yLimit = SkIntToFixed(y + 1); // limiting pixel edge
+    for ( ; active->fWalkY != kEDGE_TAIL_XY; active = active->fNext) {
+        active->fLinkSet = false;
+        if (yLimit <= active->fWalkY - active->fDXFlipped) {
+            break;
+        }
+        if ((*activeLeft)->fWalkX > active->fWalkX) {
+            *activeLeft = active;
+        }
+        if (bottom > active->fLastY) {
+            bottom = active->fLastY;
+        }
+    }
+    *activeLast = active;
+    return SkFixedCeil(bottom);
+}
+
+// All edges are oriented to increase in y. Link edges with common tops and
+// bottoms so the links can share their winding sum.
+void SkAntiEdgeBuilder::link() {
+    SkAntiEdge* tail = fEdges.end();
+    // look for links forwards and backwards
+    SkAntiEdge* prev = fEdges.begin();
+    SkAntiEdge* active;
+    for (active = prev + 1; active != tail; ++active) {
+        if (prev->fWinding == active->fWinding) {
+            if (prev->fLastX == active->fFirstX && prev->fLastY == active->fFirstY) {
+                prev->fLink = active;
+                active->fLinkSet = true;
+            } else if (active->fLastX == prev->fFirstX && active->fLastY == prev->fFirstY) {
+                active->fLink = prev;
+                prev->fLinkSet = true;
+            }
+        }
+        prev = active;
+    }
+    // look for stragglers
+    prev = fEdges.begin() - 1;
+    do {
+        do {
+            if (++prev == tail) {
+                return;
+            }
+        } while (prev->fLinkSet || NULL != prev->fLink);
+        for (active = prev + 1; active != tail; ++active) {
+            if (active->fLinkSet || NULL != active->fLink) {
+                continue;
+            }
+            if (prev->fWinding != active->fWinding) {
+                continue;
+            }
+            if (prev->fLastX == active->fFirstX && prev->fLastY == active->fFirstY) {
+                prev->fLink = active;
+                active->fLinkSet = true;
+                break;
+            }
+            if (active->fLastX == prev->fFirstX && active->fLastY == prev->fFirstY) {
+                active->fLink = prev;
+                prev->fLinkSet = true;
+                break;
+            }
+        }
+    } while (true);
+}
+
+void SkAntiEdgeBuilder::split(SkAntiEdge* edge, SkFixed y) {
+    SkPoint upperPoint = {edge->fFirstX, edge->fFirstY};
+    SkPoint midPoint = {edge->fFirstX + SkMulDiv(y - edge->fFirstY,
+            edge->fLastX - edge->fFirstX, edge->fLastY - edge->fFirstY), y};
+    SkPoint lowerPoint = {edge->fLastX, edge->fLastY};
+    int8_t winding = edge->fWinding;
+    edge->setLine(upperPoint, midPoint);
+    edge->fWinding = winding;
+    SkAntiEdge* lower = fEdges.append();
+    lower->setLine(midPoint, lowerPoint);
+    lower->fWinding = winding;
+    insert_new_edges(lower, y);
+}
+
+// An edge computes pixel coverage by considering the integral winding value
+// to its left. If an edge is enclosed by fractional winding, split it.
+// FIXME: This is also a good time to find crossing edges and split them, too.
+void SkAntiEdgeBuilder::split() {
+    // create a new set of edges that describe the whole link
+    SkTDArray<SkAntiEdge> links;
+    SkAntiEdge* first = fHeadEdge.fNext;
+    SkAntiEdge* active;
+    for (active = first; active != &fTailEdge; active = active->fNext) {
+        if (active->fLinkSet || NULL == active->fLink) {
+            continue;
+        }
+        SkAntiEdge* link = links.append();
+        link->fFirstX = active->fFirstX;
+        link->fFirstY = active->fFirstY;
+        SkAntiEdge* linkEnd;
+        SkAntiEdge* next = active;
+        do {
+            linkEnd = next;
+            next = next->fLink;
+        } while (NULL != next);
+        link->fLastX = linkEnd->fLastX;
+        link->fLastY = linkEnd->fLastY;
+    }
+    // create a list of all edges, links and singletons
+    SkTDArray<SkAntiEdge*> list;
+    for (active = links.begin(); active != links.end(); ++active) {
+        *list.append() = active;
+    }
+    for (active = first; active != &fTailEdge; active = active->fNext) {
+        if (!active->fLinkSet && NULL == active->fLink) {
+            SkAntiEdge* link = links.append();
+            link->fFirstX = active->fFirstX;
+            link->fFirstY = active->fFirstY;
+            link->fLastX = active->fLastX;
+            link->fLastY = active->fLastY;
+            *list.append() = link;
+        }
+    }
+    SkAntiEdge tail;
+    tail.fFirstY = tail.fLastY = kEDGE_TAIL_XY;
+    *list.append() = &tail;
+    sort(list);
+    // walk the list, splitting edges partially occluded on the left
+    SkAntiEdge* listTop = list[0];
+    for (active = first; active != &fTailEdge; active = active->fNext) {
+        while (listTop->fLastY < active->fFirstY) {
+            listTop = listTop->fNext;
+        }
+        for (SkAntiEdge* check = listTop; check->fFirstY < active->fLastY; check = check->fNext) {
+            if (check->fFirstX > active->fFirstX) {
+                continue;
+            }
+            if (check->fFirstX == active->fFirstX && check->fDX > active->fDX) {
+                continue;
+            }
+            if (check->fFirstY > active->fFirstY) {
+                split(active, check->fFirstY);
+            }
+            if (check->fLastY < active->fLastY) {
+                split(active, check->fLastY);
+            }
+        }
+    }
+}
+
+static inline uint8_t coverage_to_8(int coverage) {
+    uint16_t x = coverage < 0 ? 0 : coverage > 0xFFFF ? 0xFFFF : coverage;
+    // for values 0x7FFF and smaller, add (0x7F - high byte) and trunc
+    // for values 0x8000 and larger, subtract (high byte - 0x80) and trunc
+    return (x + 0x7f + (x >> 15) - (x >> 8)) >> 8;
+}
+
+void SkAntiEdgeBuilder::walk(uint8_t* result, int rowBytes, int height) {
+    SkAntiEdge* first = fHeadEdge.fNext;
+    SkFixed top = first->fWalkY - first->fDXFlipped;
+    int y = SkFixedFloor(top);
+    do {
+        SkAntiEdge* activeLeft = first;
+        SkAntiEdge* activeLast, * active;
+        int yLast = find_active_edges(y, &activeLeft, &activeLast);
+        while (y < yLast) {
+            SkAssertResult(y >= 0);
+            SkAssertResult(y < height);
+            SkFixed left = activeLeft->fWalkX;
+            int x = SkFixedFloor(left);
+            uint8_t* resultPtr = &result[y * rowBytes + x];
+            bool finished;
+            do {
+                left = SkIntToFixed(x);
+                SkAssertResult(x >= 0);
+              //  SkAssertResult(x < pixelCol);
+                if (x >= rowBytes) { // FIXME: cumulative error in fX += fDX
+                    break;           // fails to set fFinished early enough
+                }                    // see test 6 (dy<dx)
+                finished = true;
+                int coverage = 0;
+                for (active = first; active != activeLast; active = active->fNext) {
+                    if (left + SK_Fixed1 <= active->fX) {
+                        finished = false;
+                        continue; // walker is to the left of edge
+                    }
+                    int cover = active->fDXFlipped ?
+                        active->advanceFlippedX(left) : active->advanceX(left);
+                    if (0 == active->fWindingSum) {
+                        cover = -cover;
+                    }
+                    coverage += cover;
+                    finished &= active->fFinished;
+                }
+                uint8_t old = *resultPtr;
+                uint8_t pix = coverage_to_8(coverage);
+                uint8_t blend = old > pix ? old : pix; 
+                *resultPtr++ = blend;
+                ++x;
+            } while (!finished);
+            ++y;
+            top = SkIntToFixed(y);
+            SkFixed topLimit = top + SK_Fixed1;
+            SkFixed xSort = -SK_FixedMax;
+            for (active = first; active != activeLast; active = active->fNext) {
+                if (xSort > active->fX || topLimit > active->fLastY) {
+                    yLast = y; // recompute bottom after all Ys are advanced
+                }
+                xSort = active->fX;
+                if (active->fWalkY < active->fLastY) {
+                    active->advanceY(top);
+                }
+            }
+            for (active = first; active != activeLast; ) {
+                SkAntiEdge* next = active->fNext;
+                if (top >= active->fLastY) {
+                    remove_edge(active);
+                }
+                active = next;
+            }
+            first = fHeadEdge.fNext;
+        }
+        SkAntiEdge* prev = activeLast->fPrev;
+        if (prev != &fHeadEdge) {
+            insert_new_edges(prev, top);
+            first = fHeadEdge.fNext;
+        }
+    } while (first->fWalkY < kEDGE_TAIL_XY);
+}
+
+void SkAntiEdgeBuilder::process(const SkPoint* points, int ptCount,
+        uint8_t* result, int pixelCol, int pixelRow) {
+    if (ptCount < 3) {
+        return;
+    }
+    int count = build(points, ptCount);
+    if (count == 0) {
+        return;
+    }
+    SkAssertResult(count > 1);
+    link();
+    sort();
+    split();
+    calc();
+    walk(result, pixelCol, pixelRow);
+}
+
+////////////////////////////////////////////////////////////////////////////////
+
+int test3by3_test;
+
+// input is a rectangle
+static void test_3_by_3() {
+    const int pixelRow = 3;
+    const int pixelCol = 3;
+    const int ptCount = 4;
+    const int pixelCount = pixelRow * pixelCol;
+    const SkPoint tests[][ptCount] = {
+        {{2.0f, 1.0f}, {1.0f, 1.0f}, {1.0f, 2.0f}, {2.0f, 2.0f}}, // 0: full rect
+        {{2.5f, 1.0f}, {1.5f, 1.0f}, {1.5f, 2.0f}, {2.5f, 2.0f}}, // 1: y edge
+        {{2.0f, 1.5f}, {1.0f, 1.5f}, {1.0f, 2.5f}, {2.0f, 2.5f}}, // 2: x edge
+        {{2.5f, 1.5f}, {1.5f, 1.5f}, {1.5f, 2.5f}, {2.5f, 2.5f}}, // 3: x/y edge
+        {{2.8f, 0.2f}, {0.2f, 0.2f}, {0.2f, 2.8f}, {2.8f, 2.8f}}, // 4: large
+        {{1.8f, 1.2f}, {1.2f, 1.2f}, {1.2f, 1.8f}, {1.8f, 1.8f}}, // 5: small
+        {{0.0f, 0.0f}, {0.0f, 1.0f}, {3.0f, 2.0f}, {3.0f, 1.0f}}, // 6: dy<dx
+        {{3.0f, 0.0f}, {0.0f, 1.0f}, {0.0f, 2.0f}, {3.0f, 1.0f}}, // 7: dy<-dx
+        {{1.0f, 0.0f}, {0.0f, 0.0f}, {1.0f, 3.0f}, {2.0f, 3.0f}}, // 8: dy>dx
+        {{2.0f, 0.0f}, {1.0f, 0.0f}, {0.0f, 3.0f}, {1.0f, 3.0f}}, // 9: dy>-dx
+        {{0.5f, 0.5f}, {0.5f, 1.5f}, {2.5f, 2.5f}, {2.5f, 1.5f}}, // 10: dy<dx 2
+        {{2.5f, 0.5f}, {0.5f, 1.5f}, {0.5f, 2.5f}, {2.5f, 1.5f}}, // 11: dy<-dx 2
+        {{0.0f, 0.0f}, {2.0f, 0.0f}, {2.0f, 2.0f}, {0.0f, 2.0f}}, // 12: 2x2
+        {{0.0f, 0.0f}, {3.0f, 0.0f}, {3.0f, 3.0f}, {0.0f, 3.0f}}, // 13: 3x3
+        {{1.75f, 0.25f}, {2.75f, 1.25f}, {1.25f, 2.75f}, {0.25f, 1.75f}}, // 14
+        {{2.25f, 0.25f}, {2.75f, 0.75f}, {0.75f, 2.75f}, {0.25f, 2.25f}}, // 15
+        {{0.25f, 0.75f}, {0.75f, 0.25f}, {2.75f, 2.25f}, {2.25f, 2.75f}}, // 16
+        {{1.25f, 0.50f}, {1.75f, 0.25f}, {2.75f, 2.25f}, {2.25f, 2.50f}}, // 17
+        {{1.00f, 0.75f}, {2.00f, 0.50f}, {2.00f, 1.50f}, {1.00f, 1.75f}}, // 18
+        {{1.00f, 0.50f}, {2.00f, 0.75f}, {2.00f, 1.75f}, {1.00f, 1.50f}}, // 19
+        {{1.00f, 0.75f}, {1.00f, 1.75f}, {2.00f, 1.50f}, {2.00f, 0.50f}}, // 20
+        {{1.00f, 0.50f}, {1.00f, 1.50f}, {2.00f, 1.75f}, {2.00f, 0.75f}}, // 21
+    };
+    const uint8_t results[][pixelCount] = {
+        {0x00, 0x00, 0x00, // 0: 1 pixel rect
+         0x00, 0xFF, 0x00,
+         0x00, 0x00, 0x00},
+        {0x00, 0x00, 0x00, // 1: y edge
+         0x00, 0x7F, 0x80,
+         0x00, 0x00, 0x00},
+        {0x00, 0x00, 0x00, // 2: x edge
+         0x00, 0x7F, 0x00,
+         0x00, 0x7F, 0x00},
+        {0x00, 0x00, 0x00, // 3: x/y edge
+         0x00, 0x40, 0x40,
+         0x00, 0x40, 0x40},
+        {0xA3, 0xCC, 0xA3, // 4: large
+         0xCC, 0xFF, 0xCC,
+         0xA3, 0xCC, 0xA3},
+        {0x00, 0x00, 0x00, // 5: small
+         0x00, 0x5C, 0x00,
+         0x00, 0x00, 0x00},
+        {0xD5, 0x80, 0x2B, // 6: dy<dx
+         0x2A, 0x7F, 0xD4,
+         0x00, 0x00, 0x00},
+        {0x2B, 0x80, 0xD5, // 7: dy<-dx
+         0xD4, 0x7F, 0x2A,
+         0x00, 0x00, 0x00},
+        {0xD5, 0x2A, 0x00, // 8: dy>dx
+         0x80, 0x7F, 0x00,
+         0x2B, 0xD4, 0x00},
+        {0x2A, 0xD5, 0x00, // 9: dy>-dx
+         0x7F, 0x80, 0x00,
+         0xD4, 0x2B, 0x00},
+        {0x30, 0x10, 0x00, // 10: dy<dx 2
+         0x50, 0xDF, 0x50,
+         0x00, 0x10, 0x30},
+        {0x00, 0x10, 0x30, // 11: dy<-dx 2
+         0x50, 0xDF, 0x50,
+         0x30, 0x10, 0x00},
+        {0xFF, 0xFF, 0x00, // 12: 2x2
+         0xFF, 0xFF, 0x00,
+         0x00, 0x00, 0x00},
+        {0xFF, 0xFF, 0xFF, // 13: 3x3
+         0xFF, 0xFF, 0xFF,
+         0xFF, 0xFF, 0xFF},
+        {0x00, 0x70, 0x20, // 14
+         0x70, 0xFF, 0x70,
+         0x20, 0x70, 0x00},
+        {0x00, 0x20, 0x60, // 15
+         0x20, 0xBF, 0x20,
+         0x60, 0x20, 0x00},
+        {0x60, 0x20, 0x00, // 16
+         0x20, 0xBF, 0x20,
+         0x00, 0x20, 0x60},
+        {0x00, 0x60, 0x04, // 17
+         0x00, 0x40, 0x60,
+         0x00, 0x00, 0x3C},
+        {0x00, 0x60, 0x00, // 18
+         0x00, 0x9F, 0x00,
+         0x00, 0x00, 0x00},
+        {0x00, 0x60, 0x00, // 19
+         0x00, 0x9F, 0x00,
+         0x00, 0x00, 0x00},
+        {0x00, 0x60, 0x00, // 20
+         0x00, 0x9F, 0x00,
+         0x00, 0x00, 0x00},
+        {0x00, 0x60, 0x00, // 21
+         0x00, 0x9F, 0x00,
+         0x00, 0x00, 0x00},
+    };
+    const int testCount = sizeof(tests) / sizeof(tests[0]);
+    SkAssertResult(testCount == sizeof(results) / sizeof(results[0]));
+    int testFirst = test3by3_test < 0 ? 0 : test3by3_test;
+    int testLast = test3by3_test < 0 ? testCount : test3by3_test + 1;
+    for (int testIndex = testFirst; testIndex < testLast; ++testIndex) {
+        uint8_t result[pixelRow][pixelCol];
+        sk_bzero(result, sizeof(result));
+        const SkPoint* rect = tests[testIndex];
+        SkAntiEdgeBuilder builder;
+        builder.process(rect, ptCount, result[0], pixelCol, pixelRow);
+        SkAssertResult(memcmp(results[testIndex], result[0], pixelCount) == 0);
+    }
+}
+
+// input has arbitrary number of points
+static void test_arbitrary_3_by_3() {
+    const int pixelRow = 3;
+    const int pixelCol = 3;
+    const int pixelCount = pixelRow * pixelCol;
+    const SkPoint t1[] = { {1,1}, {2,1}, {2,1.5f}, {1,1.5f}, {1,2}, {2,2},
+        {2,1.5f}, {1,1.5f}, {1,1} };
+    const SkPoint* tests[] = { t1 };
+    size_t testPts[] = { sizeof(t1) / sizeof(t1[0]) };
+    const uint8_t results[][pixelCount] = {
+        {0x00, 0x00, 0x00, // 0: 1 pixel rect
+         0x00, 0xFF, 0x00,
+         0x00, 0x00, 0x00},
+    };
+    const int testCount = sizeof(tests) / sizeof(tests[0]);
+    SkAssertResult(testCount == sizeof(results) / sizeof(results[0]));
+    int testFirst = test3by3_test < 0 ? 0 : test3by3_test;
+    int testLast = test3by3_test < 0 ? testCount : test3by3_test + 1;
+    for (int testIndex = testFirst; testIndex < testLast; ++testIndex) {
+        uint8_t result[pixelRow][pixelCol];
+        sk_bzero(result, sizeof(result));
+        const SkPoint* pts = tests[testIndex];
+        size_t ptCount = testPts[testIndex];
+        SkAntiEdgeBuilder builder;
+        builder.process(pts, ptCount, result[0], pixelCol, pixelRow);
+        SkAssertResult(memcmp(results[testIndex], result[0], pixelCount) == 0);
+    }
+}
+
+#include "SkRect.h"
+#include "SkPath.h"
+
+int testsweep_test;
+
+static void create_sweep(uint8_t* result, int pixelRow, int pixelCol, SkScalar rectWidth) {
+    const int ptCount = 4;
+    SkRect refRect = {pixelCol / 2 - rectWidth / 2, 5,
+                      pixelCol / 2 + rectWidth / 2, pixelRow / 2 - 5};
+    SkPath refPath;
+    refPath.addRect(refRect);
+    SkScalar angleFirst = testsweep_test < 0 ? 0 : testsweep_test;
+    SkScalar angleLast = testsweep_test < 0 ? 360 : testsweep_test + 1;
+    for (SkScalar angle = angleFirst; angle < angleLast; angle += 12) {
+        SkPath rotPath;
+        SkMatrix matrix;
+        matrix.setRotate(angle, SkIntToScalar(pixelCol) / 2,
+            SkIntToScalar(pixelRow) / 2);
+        refPath.transform(matrix, &rotPath);
+        SkPoint rect[ptCount], temp[2];
+        SkPath::Iter iter(rotPath, false);
+        int index = 0;
+        for (;;) {
+            SkPath::Verb verb = iter.next(temp);
+            if (verb == SkPath::kMove_Verb) {
+                continue;
+            }
+            if (verb == SkPath::kClose_Verb) {
+                break;
+            }
+            SkAssertResult(SkPath::kLine_Verb == verb);
+            rect[index++] = temp[0];
+        }
+        SkAntiEdgeBuilder builder;
+        builder.process(rect, ptCount, result, pixelCol, pixelRow);
+    }
+}
+
+static void create_horz(uint8_t* result, int pixelRow, int pixelCol) {
+    const int ptCount = 4;
+    for (SkScalar x = 0; x < 100; x += 5) {
+        SkPoint rect[ptCount];
+        rect[0].fX = 0;     rect[0].fY = x;
+        rect[1].fX = 100;   rect[1].fY = x;
+        rect[2].fX = 100;   rect[2].fY = x + x / 50;
+        rect[3].fX = 0;     rect[3].fY = x + x / 50;
+        SkAntiEdgeBuilder builder;
+        builder.process(rect, ptCount, result, pixelCol, pixelRow);
+    }
+}
+
+static void create_vert(uint8_t* result, int pixelRow, int pixelCol) {
+    const int ptCount = 4;
+    for (SkScalar x = 0; x < 100; x += 5) {
+        SkPoint rect[ptCount];
+        rect[0].fY = 0;     rect[0].fX = x;
+        rect[1].fY = 100;   rect[1].fX = x;
+        rect[2].fY = 100;   rect[2].fX = x + x / 50;
+        rect[3].fY = 0;     rect[3].fX = x + x / 50;
+        SkAntiEdgeBuilder builder;
+        builder.process(rect, ptCount, result, pixelCol, pixelRow);
+    }
+}
+
+static void create_angle(uint8_t* result, int pixelRow, int pixelCol, SkScalar angle) {
+    const int ptCount = 4;
+    SkRect refRect = {25, 25, 125, 125};
+    SkPath refPath;
+    for (SkScalar x = 30; x < 125; x += 5) {
+        refRect.fTop = x;
+        refRect.fBottom = x + (x - 25) / 50;
+        refPath.addRect(refRect);
+    }
+    SkPath rotPath;
+    SkMatrix matrix;
+    matrix.setRotate(angle, 75, 75);
+    refPath.transform(matrix, &rotPath);
+    SkPath::Iter iter(rotPath, false);
+    for (SkScalar x = 30; x < 125; x += 5) {
+        SkPoint rect[ptCount], temp[2];
+        int index = 0;
+        for (;;) {
+            SkPath::Verb verb = iter.next(temp);
+            if (verb == SkPath::kMove_Verb) {
+                continue;
+            }
+            if (verb == SkPath::kClose_Verb) {
+                break;
+            }
+            SkAssertResult(SkPath::kLine_Verb == verb);
+            rect[index++] = temp[0];
+        }
+    //    if ((x == 30 || x == 75) && angle == 12) continue;
+        SkAntiEdgeBuilder builder;
+        builder.process(rect, ptCount, result, pixelCol, pixelRow);
+    }
+}
+
+static void test_sweep() {
+    const int pixelRow = 100;
+    const int pixelCol = 100;
+    uint8_t result[pixelRow][pixelCol];
+    sk_bzero(result, sizeof(result));
+    create_sweep(result[0], pixelRow, pixelCol, 1);
+}
+
+static void test_horz() {
+    const int pixelRow = 100;
+    const int pixelCol = 100;
+    uint8_t result[pixelRow][pixelCol];
+    sk_bzero(result, sizeof(result));
+    create_horz(result[0], pixelRow, pixelCol);
+}
+
+static void test_vert() {
+    const int pixelRow = 100;
+    const int pixelCol = 100;
+    uint8_t result[pixelRow][pixelCol];
+    sk_bzero(result, sizeof(result));
+    create_vert(result[0], pixelRow, pixelCol);
+}
+
+static void test_angle(SkScalar angle) {
+    const int pixelRow = 150;
+    const int pixelCol = 150;
+    uint8_t result[pixelRow][pixelCol];
+    sk_bzero(result, sizeof(result));
+    create_angle(result[0], pixelRow, pixelCol, angle);
+}
+
+#include "SkBitmap.h"
+
+void CreateSweep(SkBitmap* sweep, SkScalar rectWidth) {
+    const int pixelRow = 100;
+    const int pixelCol = 100;
+    sweep->setConfig(SkBitmap::kA8_Config, pixelCol, pixelRow);
+    sweep->allocPixels();
+    sweep->eraseColor(0);
+    sweep->lockPixels();
+    void* pixels = sweep->getPixels();
+    create_sweep((uint8_t*) pixels, pixelRow, pixelCol, rectWidth);
+    sweep->unlockPixels();
+}
+
+void CreateHorz(SkBitmap* sweep) {
+    const int pixelRow = 100;
+    const int pixelCol = 100;
+    sweep->setConfig(SkBitmap::kA8_Config, pixelCol, pixelRow);
+    sweep->allocPixels();
+    sweep->eraseColor(0);
+    sweep->lockPixels();
+    void* pixels = sweep->getPixels();
+    create_horz((uint8_t*) pixels, pixelRow, pixelCol);
+    sweep->unlockPixels();
+}
+
+void CreateVert(SkBitmap* sweep) {
+    const int pixelRow = 100;
+    const int pixelCol = 100;
+    sweep->setConfig(SkBitmap::kA8_Config, pixelCol, pixelRow);
+    sweep->allocPixels();
+    sweep->eraseColor(0);
+    sweep->lockPixels();
+    void* pixels = sweep->getPixels();
+    create_vert((uint8_t*) pixels, pixelRow, pixelCol);
+    sweep->unlockPixels();
+}
+
+void CreateAngle(SkBitmap* sweep, SkScalar angle) {
+    const int pixelRow = 150;
+    const int pixelCol = 150;
+    sweep->setConfig(SkBitmap::kA8_Config, pixelCol, pixelRow);
+    sweep->allocPixels();
+    sweep->eraseColor(0);
+    sweep->lockPixels();
+    void* pixels = sweep->getPixels();
+    create_angle((uint8_t*) pixels, pixelRow, pixelCol, angle);
+    sweep->unlockPixels();
+}
+
+#include "SkCanvas.h"
+
+static void testPng() {
+    SkCanvas canvas;
+    SkBitmap device;
+    device.setConfig(SkBitmap::kARGB_8888_Config, 4, 4);
+    device.allocPixels();
+    device.eraseColor(0xFFFFFFFF);
+    canvas.setBitmapDevice(device);
+    canvas.drawARGB(167, 0, 0, 0);
+    device.lockPixels();
+    unsigned char* pixels = (unsigned char*) device.getPixels();
+    SkDebugf("%02x%02x%02x%02x", pixels[3], pixels[2], pixels[1], pixels[0]);
+}
+
+void SkAntiEdge_Test() {
+    testPng();
+    test_arbitrary_3_by_3();
+    test_angle(12);
+#if 0
+    test3by3_test = 18;
+#else
+    test3by3_test = -1;
+#endif
+#if 0
+    testsweep_test = 7 * 12;
+#else
+    testsweep_test = -1;
+#endif
+    if (testsweep_test == -1) {
+        test_3_by_3();
+    }
+    test_sweep();
+    test_horz();
+    test_vert();
+}
+