The plain Makefile was using -Wall, but the gyp build wasn't. This CL turns on
-Wall -Wextra and -Wno-unused in common.gypi. This revealed a lot of warnings
(and some actual bugs), all of which I fixed here. This is pretty mindless
stuff for the most part (order of intialization, missing initializers, && within
||, etc), but will allow us to build cleanly with -Wall and -Wextra (and
-Werror, if we so choose).
I put defaults into switches that were missing cases. I could put in the actual
missing enums instead if that's desired. I could also assert on missing enums
instead of break, if that's desired. I wasn't sure how to test the stuff in
"animator", so that should be looked at a bit more closely.
Review URL: http://codereview.appspot.com/4547055/
git-svn-id: http://skia.googlecode.com/svn/trunk@1386 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/samplecode/SampleDitherBitmap.cpp b/samplecode/SampleDitherBitmap.cpp
index 91199c2..0d62446 100644
--- a/samplecode/SampleDitherBitmap.cpp
+++ b/samplecode/SampleDitherBitmap.cpp
@@ -16,7 +16,7 @@
static void draw_gradient(SkCanvas* canvas) {
SkRect r = { 0, 0, SkIntToScalar(256), SkIntToScalar(32) };
- SkPoint pts[] = { r.fLeft, r.fTop, r.fRight, r.fTop };
+ SkPoint pts[] = { { r.fLeft, r.fTop }, { r.fRight, r.fTop } };
SkColor colors[] = { 0xFF000000, 0xFFFF0000 };
SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, 2,
SkShader::kClamp_TileMode);