Be sure to call context->flush() before we swapbuffers, otherwise we might miss
some deferred drawing calls (esp. text). SkGpuCanvas was doing this for us, so
now we have to do it explicitly.
git-svn-id: http://skia.googlecode.com/svn/trunk@1813 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/samplecode/SampleApp.cpp b/samplecode/SampleApp.cpp
index 0d4ff44..258da06 100644
--- a/samplecode/SampleApp.cpp
+++ b/samplecode/SampleApp.cpp
@@ -591,13 +591,17 @@
}
// do this last
- if (fGrContext && (fCanvasType != kGPU_CanvasType)) {
- fGrContext->setRenderTarget(fGrRenderTarget);
- // need to send the bits to the (gpu) window
- const SkBitmap& bm = this->getBitmap();
- fGrContext->writePixels(0, 0, bm.width(), bm.height(),
- kRGBA_8888_GrPixelConfig, bm.getPixels(),
- bm.rowBytes());
+ if (fGrContext) {
+ // in case we have queued drawing calls
+ fGrContext->flush();
+ if (fCanvasType != kGPU_CanvasType) {
+ // need to send the raster bits to the (gpu) window
+ fGrContext->setRenderTarget(fGrRenderTarget);
+ const SkBitmap& bm = this->getBitmap();
+ fGrContext->writePixels(0, 0, bm.width(), bm.height(),
+ kRGBA_8888_GrPixelConfig, bm.getPixels(),
+ bm.rowBytes());
+ }
}
presentGL();
}