First stage of reworking custom shader infrastructure to allow
radial mappings.

http://codereview.appspot.com/6239043/



git-svn-id: http://skia.googlecode.com/svn/trunk@4040 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/gl/GrGpuGLShaders.cpp b/src/gpu/gl/GrGpuGLShaders.cpp
index 0589cfe..802574c 100644
--- a/src/gpu/gl/GrGpuGLShaders.cpp
+++ b/src/gpu/gl/GrGpuGLShaders.cpp
@@ -764,7 +764,8 @@
                     static_cast<const GrGLTexture*>(
                         this->getDrawState().getTexture(s));
                 fProgramData->fCustomStage[s]->setData(
-                    this->glInterface(), sampler.getCustomStage(), texture);
+                    this->glInterface(), *texture,
+                    sampler.getCustomStage(), s);
             }
         }
     }