Add 4x4 downsample filter with 4 bilinear texture reads, use for ssaa.
Review URL: http://codereview.appspot.com/4483042/
git-svn-id: http://skia.googlecode.com/svn/trunk@1250 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 9051f04..2a50177 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -423,7 +423,11 @@
return false;
}
grPaint->fSampler.setSampleMode(sampleMode);
- grPaint->fSampler.setFilter(skPaint.isFilterBitmap());
+ if (skPaint.isFilterBitmap()) {
+ grPaint->fSampler.setFilter(GrSamplerState::kBilinear_Filter);
+ } else {
+ grPaint->fSampler.setFilter(GrSamplerState::kNearest_Filter);
+ }
grPaint->fSampler.setWrapX(sk_tile_mode_to_grwrap(tileModes[0]));
grPaint->fSampler.setWrapY(sk_tile_mode_to_grwrap(tileModes[1]));
if (GrSamplerState::kRadial2_SampleMode == sampleMode) {
@@ -863,7 +867,12 @@
if (!this->skPaint2GrPaintNoShader(paint, true, &grPaint)) {
return;
}
- grPaint.fSampler.setFilter(paint.isFilterBitmap());
+ if (paint.isFilterBitmap()) {
+ grPaint.fSampler.setFilter(GrSamplerState::kBilinear_Filter);
+ } else {
+ grPaint.fSampler.setFilter(GrSamplerState::kNearest_Filter);
+ }
+
const int maxTextureDim = fContext->getMaxTextureDimension();
if (bitmap.getTexture() || (bitmap.width() <= maxTextureDim &&