Move GL-specific include files to their own subdirectory, to better
coexist alongside D3D backend.
Requires gyp change.

http://codereview.appspot.com/5665045/



git-svn-id: http://skia.googlecode.com/svn/trunk@3185 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/bench/BenchGpuTimer_gl.cpp b/bench/BenchGpuTimer_gl.cpp
index 885f7b2..b7bd88b 100644
--- a/bench/BenchGpuTimer_gl.cpp
+++ b/bench/BenchGpuTimer_gl.cpp
@@ -6,7 +6,7 @@
  * found in the LICENSE file.
  */
 #include "BenchGpuTimer_gl.h"
-#include "SkGLContext.h"
+#include "gl/SkGLContext.h"
 
 BenchGpuTimer::BenchGpuTimer(const SkGLContext* glctx) {
     fContext = glctx;
diff --git a/bench/benchmain.cpp b/bench/benchmain.cpp
index 024ad0f..7732268 100644
--- a/bench/benchmain.cpp
+++ b/bench/benchmain.cpp
@@ -18,8 +18,8 @@
 #include "SkGpuDevice.h"
 #include "SkGraphics.h"
 #include "SkImageEncoder.h"
-#include "SkNativeGLContext.h"
-#include "SkNullGLContext.h"
+#include "gl/SkNativeGLContext.h"
+#include "gl/SkNullGLContext.h"
 #include "SkNWayCanvas.h"
 #include "SkPicture.h"
 #include "SkString.h"