Move GL-specific include files to their own subdirectory, to better
coexist alongside D3D backend.
Requires gyp change.
http://codereview.appspot.com/5665045/
git-svn-id: http://skia.googlecode.com/svn/trunk@3185 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/tests/GLInterfaceValidation.cpp b/tests/GLInterfaceValidation.cpp
index 2557c4c..5cee0e4 100755
--- a/tests/GLInterfaceValidation.cpp
+++ b/tests/GLInterfaceValidation.cpp
@@ -7,8 +7,8 @@
*/
#include "Test.h"
-#include "SkNativeGLContext.h"
-#include "SkMesaGLContext.h"
+#include "gl/SkNativeGLContext.h"
+#include "gl/SkMesaGLContext.h"
static void GLInterfaceValidationTest(skiatest::Reporter* reporter) {
typedef const GrGLInterface* (*interfaceFactory)();
diff --git a/tests/Test.cpp b/tests/Test.cpp
index 1c3b691..62df731 100644
--- a/tests/Test.cpp
+++ b/tests/Test.cpp
@@ -8,7 +8,7 @@
#include "Test.h"
#include "GrContext.h"
-#include "SkNativeGLContext.h"
+#include "gl/SkNativeGLContext.h"
#include "SkTLazy.h"
using namespace skiatest;