Fix dangling ptr when GrRenderTarget outlives its GrTexture representation
Move management of fRenderTarget ptr from GL texture class to base class

Minor:
Remove redundant GrContext-per-frame debug code in SampleApp.cpp
Add GrTexture.cpp to legacy VS2010 vcxproj

Review URL: http://codereview.appspot.com/4352051/



git-svn-id: http://skia.googlecode.com/svn/trunk@1061 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/src/GrGLTexture.cpp b/gpu/src/GrGLTexture.cpp
index bd157d2..ce9345b 100644
--- a/gpu/src/GrGLTexture.cpp
+++ b/gpu/src/GrGLTexture.cpp
@@ -118,7 +118,6 @@
                             textureDesc.fAllocWidth;
     fScaleY             = GrIntToScalar(textureDesc.fContentHeight) /
                             textureDesc.fAllocHeight;
-    fRenderTarget       = NULL;
 
     GrAssert(0 != textureDesc.fTextureID);
 
@@ -137,30 +136,19 @@
 }
 
 void GrGLTexture::onRelease() {
+    INHERITED::onRelease();
     if (NULL != fTexIDObj) {
         GPUGL->notifyTextureDelete(this);
         fTexIDObj->unref();
         fTexIDObj = NULL;
-        GrSafeUnref(fRenderTarget);
     }
 }
 
 void GrGLTexture::onAbandon() {
+    INHERITED::onAbandon();
     if (NULL != fTexIDObj) {
         fTexIDObj->abandon();
     }
-    if (NULL != fRenderTarget) {
-        fRenderTarget->abandon();
-    }
-}
-
-GrRenderTarget* GrGLTexture::asRenderTarget() {
-    return fRenderTarget;
-}
-
-void GrGLTexture::releaseRenderTarget() {
-    GrSafeUnref(fRenderTarget);
-    fRenderTarget = NULL;
 }
 
 void GrGLTexture::uploadTextureData(uint32_t x,
@@ -189,5 +177,3 @@
     return fTexIDObj->id();
 }
 
-
-