Make all pixel ops go thru ctx so we can correctly flush. Unify two texture upload code paths.
Review URL: http://codereview.appspot.com/5373108/
git-svn-id: http://skia.googlecode.com/svn/trunk@2701 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/SkGr.cpp b/src/gpu/SkGr.cpp
index 6a39410..e76ec5d 100644
--- a/src/gpu/SkGr.cpp
+++ b/src/gpu/SkGr.cpp
@@ -99,8 +99,9 @@
} else {
entry = ctx->lockScratchTexture(desc,
GrContext::kExact_ScratchTexMatch);
- entry.texture()->uploadTextureData(0, 0, bitmap->width(),
- bitmap->height(), storage.get(), 0);
+ entry.texture()->writePixels(0, 0, bitmap->width(),
+ bitmap->height(), desc.fConfig,
+ storage.get(), 0);
return entry;
}
@@ -119,8 +120,11 @@
} else {
entry = ctx->lockScratchTexture(desc,
GrContext::kExact_ScratchTexMatch);
- entry.texture()->uploadTextureData(0, 0, bitmap->width(),
- bitmap->height(), bitmap->getPixels(), bitmap->rowBytes());
+ entry.texture()->writePixels(0, 0,
+ bitmap->width(), bitmap->height(),
+ desc.fConfig,
+ bitmap->getPixels(),
+ bitmap->rowBytes());
return entry;
}
}