Combine two half2 dest-texture uniforms into a single half4.

It's slightly more efficient to use fewer uniforms where possible. Fewer
lines of SkSL code, fewer variable names in the symbol table, and fewer
uniform-setting calls to OpenGL.

Change-Id: I790c6c967c058a1fdbb2b5e6088173b89aadba67
Bug: skia:12066
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/415740
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
3 files changed