commit | 3ac9d05b6bf121d7aad079e4a517ece8be037f2a | [log] [tgz] |
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author | Brian Osman <brianosman@google.com> | Wed Apr 19 13:21:36 2023 -0400 |
committer | SkCQ <skcq-be@skia-corp.google.com.iam.gserviceaccount.com> | Wed Apr 19 18:29:53 2023 +0000 |
tree | 89edac71c3bf96f8722eb17f8dd3545943ce7fe7 | |
parent | 06fde0211efe897759d759525a7e9aa7c9101784 [diff] |
Always run color space math in full-float on the GPU (Part 2) In https://reviews.skia.org/674396, we forced this code to run at full precision in Ganesh (to fix Android HDR bugs). This CL applies the same treatment to Graphite, and also cleans up an obsolete caps bit. Change-Id: Iae1033f86ed8dda782bc32fc8ad994280a4ecac4 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/674398 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Brian Osman <brianosman@google.com>