grab from latest android



git-svn-id: http://skia.googlecode.com/svn/trunk@27 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/animator/SkDrawRectangle.cpp b/src/animator/SkDrawRectangle.cpp
new file mode 100644
index 0000000..f2054bd
--- /dev/null
+++ b/src/animator/SkDrawRectangle.cpp
@@ -0,0 +1,153 @@
+/* libs/graphics/animator/SkDrawRectangle.cpp
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License"); 
+** you may not use this file except in compliance with the License. 
+** You may obtain a copy of the License at 
+**
+**     http://www.apache.org/licenses/LICENSE-2.0 
+**
+** Unless required by applicable law or agreed to in writing, software 
+** distributed under the License is distributed on an "AS IS" BASIS, 
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+** See the License for the specific language governing permissions and 
+** limitations under the License.
+*/
+
+#include "SkDrawRectangle.h"
+#include "SkAnimateMaker.h"
+#include "SkCanvas.h"
+#include "SkMatrixParts.h"
+#include "SkPaint.h"
+#include "SkScript.h"
+
+enum SkRectangle_Properties {
+    SK_PROPERTY(height),
+    SK_PROPERTY(needsRedraw),
+    SK_PROPERTY(width)
+};
+
+#if SK_USE_CONDENSED_INFO == 0
+
+const SkMemberInfo SkDrawRect::fInfo[] = {
+    SK_MEMBER_ALIAS(bottom, fRect.fBottom, Float),
+    SK_MEMBER_PROPERTY(height, Float),
+    SK_MEMBER_ALIAS(left, fRect.fLeft, Float),
+    SK_MEMBER_PROPERTY(needsRedraw, Boolean),
+    SK_MEMBER_ALIAS(right, fRect.fRight, Float),
+    SK_MEMBER_ALIAS(top, fRect.fTop, Float),
+    SK_MEMBER_PROPERTY(width, Float)
+};
+
+#endif
+
+DEFINE_GET_MEMBER(SkDrawRect);
+
+SkDrawRect::SkDrawRect() : fParent(NULL) { 
+    fRect.setEmpty(); 
+}
+
+void SkDrawRect::dirty() {
+    if (fParent)
+        fParent->dirty();
+}
+
+bool SkDrawRect::draw(SkAnimateMaker& maker) {
+    SkBoundableAuto boundable(this, maker);
+    maker.fCanvas->drawRect(fRect, *maker.fPaint);
+    return false;
+}
+
+#ifdef SK_DUMP_ENABLED
+void SkDrawRect::dump(SkAnimateMaker* maker) {
+    dumpBase(maker);
+    SkDebugf("left=\"%g\" top=\"%g\" right=\"%g\" bottom=\"%g\" />\n",
+        SkScalarToFloat(fRect.fLeft), SkScalarToFloat(fRect.fTop), SkScalarToFloat(fRect.fRight),
+        SkScalarToFloat(fRect.fBottom));
+}
+#endif
+
+SkDisplayable* SkDrawRect::getParent() const {
+    return fParent;
+}
+
+bool SkDrawRect::getProperty(int index, SkScriptValue* value) const {
+    SkScalar result;
+    switch (index) {
+        case SK_PROPERTY(height):
+            result = fRect.height();
+            break;
+        case SK_PROPERTY(needsRedraw):
+            value->fType = SkType_Boolean;
+            value->fOperand.fS32 = fBounds.isEmpty() == false;
+            return true;
+        case SK_PROPERTY(width):
+            result = fRect.width();
+            break;
+        default:
+            SkASSERT(0);
+            return false;
+    }
+    value->fType = SkType_Float;
+    value->fOperand.fScalar = result;
+    return true;
+}
+
+
+bool SkDrawRect::setParent(SkDisplayable* parent) {
+    fParent = parent;
+    return false;
+}
+
+bool SkDrawRect::setProperty(int index, SkScriptValue& value) {
+    SkScalar scalar = value.fOperand.fScalar;
+    switch (index) {
+        case SK_PROPERTY(height):
+            SkASSERT(value.fType == SkType_Float);
+            fRect.fBottom = scalar + fRect.fTop;
+            return true;
+        case SK_PROPERTY(needsRedraw):
+            return false;
+        case SK_PROPERTY(width):
+            SkASSERT(value.fType == SkType_Float);
+            fRect.fRight = scalar + fRect.fLeft;
+            return true;
+        default:
+            SkASSERT(0);
+    }
+    return false;
+}
+
+#if SK_USE_CONDENSED_INFO == 0
+
+const SkMemberInfo SkRoundRect::fInfo[] = {
+    SK_MEMBER_INHERITED,
+    SK_MEMBER(rx, Float),
+    SK_MEMBER(ry, Float),
+};
+
+#endif
+
+DEFINE_GET_MEMBER(SkRoundRect);
+
+SkRoundRect::SkRoundRect() : rx(0), ry(0) {
+}
+
+bool SkRoundRect::draw(SkAnimateMaker& maker) {
+    SkBoundableAuto boundable(this, maker);
+    maker.fCanvas->drawRoundRect(fRect, rx, ry, *maker.fPaint);
+    return false;
+}
+
+#ifdef SK_DUMP_ENABLED
+void SkRoundRect::dump(SkAnimateMaker* maker) {
+    dumpBase(maker);
+    SkDebugf("left=\"%g\" top=\"%g\" right=\"%g\" bottom=\"%g\" rx=\"%g\" ry=\"%g\" />\n",
+            SkScalarToFloat(fRect.fLeft), SkScalarToFloat(fRect.fTop), SkScalarToFloat(fRect.fRight),
+            SkScalarToFloat(fRect.fBottom), SkScalarToFloat(rx), SkScalarToFloat(ry));
+}
+#endif
+
+
+