Precompile cached SkSL to MTLRenderPipelineState.
Takes the stored shaders and pipeline descriptor data stored in the
persistent cache, and generates the appropriate pipeline state. This
is then stored in the pipeline cache rather than the two libraries.
Bug: skia:11392
Change-Id: I2d97dba033a844b70290a411f6bd8891de34e6f6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384216
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
4 files changed