Add color filters to gpu path.
git-svn-id: http://skia.googlecode.com/svn/trunk@1297 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 8818dc0..563dde7 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -22,6 +22,7 @@
#include "SkGpuDeviceFactory.h"
#include "SkGrTexturePixelRef.h"
+#include "SkColorFilter.h"
#include "SkDrawProcs.h"
#include "SkGlyphCache.h"
#include "SkUtils.h"
@@ -368,6 +369,15 @@
grPaint->fColor = SkGr::SkColor2GrColor(skPaint.getColor());
grPaint->setTexture(NULL);
}
+ SkColorFilter* colorFilter = skPaint.getColorFilter();
+ SkColor color;
+ SkXfermode::Mode filterMode;
+ if (colorFilter != NULL && colorFilter->asColorMode(&color, &filterMode)) {
+ grPaint->fColorFilterColor = SkGr::SkColor2GrColor(color);
+ grPaint->fColorFilterXfermode = filterMode;
+ } else {
+ grPaint->resetColorFilter();
+ }
return true;
}