SampleApp builds skia on Linux with BGRA pixel order, but Ganesh's SampleApp
assumes GL_RGBA texture format on all platforms except Windows (where it uses
GL_BGRA), so texture colours come out wrong. As a temporary fix, do on Linux
what we do on Windows, and assume GL_BGRA. (This should be made more general
later, and the assumption of matching formats between Skia and Ganesh removed.)
Review URL: http://codereview.appspot.com/4474046/
git-svn-id: http://skia.googlecode.com/svn/trunk@1247 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/include/GrGLConfig.h b/gpu/include/GrGLConfig.h
index 18cc049..b4ca78c 100644
--- a/gpu/include/GrGLConfig.h
+++ b/gpu/include/GrGLConfig.h
@@ -133,7 +133,7 @@
// Pick a pixel config for 32bit bitmaps. Our default is GL_RGBA (except on
// Windows where we match GDI's order).
#ifndef GR_GL_32BPP_COLOR_FORMAT
- #if GR_WIN32_BUILD
+ #if GR_WIN32_BUILD || GR_LINUX_BUILD
#define GR_GL_32BPP_COLOR_FORMAT GR_GL_BGRA
#else
#define GR_GL_32BPP_COLOR_FORMAT GR_GL_RGBA