Introduction of set of functions to manage generation of texture fetch shader code.
A new set of routines have been added to GrGLShaderBuilder to emit texture fetches, taking into consideration the format of the texture to be accessed, and the channel swizzle.
Review URL: https://codereview.appspot.com/6446072
git-svn-id: http://skia.googlecode.com/svn/trunk@4919 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/effects/gradients/SkLinearGradient.cpp b/src/effects/gradients/SkLinearGradient.cpp
index cd44d3f..d88540e 100644
--- a/src/effects/gradients/SkLinearGradient.cpp
+++ b/src/effects/gradients/SkLinearGradient.cpp
@@ -491,7 +491,7 @@
const char* outputColor,
const char* inputColor,
const char* samplerName) SK_OVERRIDE;
- static StageKey GenKey(const GrCustomStage& s) { return 0; }
+ static StageKey GenKey(const GrCustomStage& s, const GrGLCaps& caps) { return 0; }
private: