Introduction of set of functions to manage generation of texture fetch shader code.
A new set of routines have been added to GrGLShaderBuilder to emit texture fetches, taking into consideration the format of the texture to be accessed, and the channel swizzle.
Review URL: https://codereview.appspot.com/6446072
git-svn-id: http://skia.googlecode.com/svn/trunk@4919 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/effects/gradients/SkTwoPointRadialGradient.cpp b/src/effects/gradients/SkTwoPointRadialGradient.cpp
index 06e27fe..84ae91d 100644
--- a/src/effects/gradients/SkTwoPointRadialGradient.cpp
+++ b/src/effects/gradients/SkTwoPointRadialGradient.cpp
@@ -373,7 +373,7 @@
const GrRenderTarget*,
int stageNum) SK_OVERRIDE;
- static StageKey GenKey(const GrCustomStage& s);
+ static StageKey GenKey(const GrCustomStage& s, const GrGLCaps& caps);
protected:
@@ -608,7 +608,7 @@
}
}
-GrCustomStage::StageKey GrGLRadial2Gradient::GenKey(const GrCustomStage& s) {
+GrCustomStage::StageKey GrGLRadial2Gradient::GenKey(const GrCustomStage& s, const GrGLCaps& caps) {
return (static_cast<const GrRadial2Gradient&>(s).isDegenerate());
}