commit | a72eef322c686954cdffa849dc26d8133b802f1d | [log] [tgz] |
---|---|---|
author | robertphillips@google.com <robertphillips@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | Tue May 01 17:22:59 2012 +0000 |
committer | robertphillips@google.com <robertphillips@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | Tue May 01 17:22:59 2012 +0000 |
tree | 2fa9534b8d7e576153ea251214100c32da17d2c1 | |
parent | f0a062bc4573323abcf37394bb68e0230347a974 [diff] [blame] |
Added gpu AA clipping to old shader path http://codereview.appspot.com/6139065/ git-svn-id: http://skia.googlecode.com/svn/trunk@3812 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrDrawState.h b/src/gpu/GrDrawState.h index cf2b63a..fee22bf 100644 --- a/src/gpu/GrDrawState.h +++ b/src/gpu/GrDrawState.h
@@ -331,7 +331,7 @@ //// /** - * Sets the matrix applied to veretx positions. + * Sets the matrix applied to vertex positions. * * In the post-view-matrix space the rectangle [0,w]x[0,h] * fully covers the render target. (w and h are the width and height of the