Should be calculating alignment based on the vertex size.
git-svn-id: http://skia.googlecode.com/svn/trunk@690 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/src/GrVertexBufferAllocPool.cpp b/gpu/src/GrVertexBufferAllocPool.cpp
index b6f08c9..360a086 100644
--- a/gpu/src/GrVertexBufferAllocPool.cpp
+++ b/gpu/src/GrVertexBufferAllocPool.cpp
@@ -93,7 +93,8 @@
GrAssert(fBlocks.back().fVertexBuffer->isLocked());
BufferBlock& back = fBlocks.back();
uint32_t usedBytes = back.fVertexBuffer->size() - back.fBytesFree;
- uint32_t pad = GrUIAlignUpPad(usedBytes, layout);
+ uint32_t pad = GrUIAlignUpPad(usedBytes,
+ GrDrawTarget::VertexSize(layout));
if ((bytes + pad) <= back.fBytesFree) {
usedBytes += pad;
*startVertex = usedBytes / vSize;