add gpu backend (not hooked up yet)



git-svn-id: http://skia.googlecode.com/svn/trunk@649 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/include/GrRandom.h b/gpu/include/GrRandom.h
new file mode 100644
index 0000000..408f61d
--- /dev/null
+++ b/gpu/include/GrRandom.h
@@ -0,0 +1,62 @@
+/*
+    Copyright 2010 Google Inc.
+
+    Licensed under the Apache License, Version 2.0 (the "License");
+    you may not use this file except in compliance with the License.
+    You may obtain a copy of the License at
+
+         http://www.apache.org/licenses/LICENSE-2.0
+
+    Unless required by applicable law or agreed to in writing, software
+    distributed under the License is distributed on an "AS IS" BASIS,
+    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+    See the License for the specific language governing permissions and
+    limitations under the License.
+ */
+
+
+#ifndef GrRandom_DEFINED
+#define GrRandom_DEFINED
+
+class GrRandom {
+public:
+    GrRandom() : fSeed(0) {}
+    GrRandom(uint32_t seed) : fSeed(seed) {}
+
+    uint32_t seed() const { return fSeed; }
+
+    uint32_t nextU() {
+        fSeed = fSeed * kMUL + kADD;
+        return fSeed;
+    }
+
+    int32_t nextS() { return (int32_t)this->nextU(); }
+
+    /**
+     *  Returns value [0...1) as a float
+     */
+    float nextF() {
+        // const is 1 / (2^32 - 1)
+        return (float)(this->nextU() * 2.32830644e-10);
+    }
+
+    /**
+     *  Returns value [min...max) as a float
+     */
+    float nextF(float min, float max) {
+        return min + this->nextF() * (max - min);
+    }
+
+private:
+    /*
+     *  These constants taken from "Numerical Recipes in C", reprinted 1999
+     */
+    enum {
+        kMUL = 1664525,
+        kADD = 1013904223
+    };
+    uint32_t    fSeed;
+};
+
+#endif
+