add gpu backend (not hooked up yet)



git-svn-id: http://skia.googlecode.com/svn/trunk@649 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/src/FlingState.cpp b/gpu/src/FlingState.cpp
new file mode 100644
index 0000000..cb634cc
--- /dev/null
+++ b/gpu/src/FlingState.cpp
@@ -0,0 +1,134 @@
+/*
+    Copyright 2010 Google Inc.
+
+    Licensed under the Apache License, Version 2.0 (the "License");
+    you may not use this file except in compliance with the License.
+    You may obtain a copy of the License at
+
+         http://www.apache.org/licenses/LICENSE-2.0
+
+    Unless required by applicable law or agreed to in writing, software
+    distributed under the License is distributed on an "AS IS" BASIS,
+    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+    See the License for the specific language governing permissions and
+    limitations under the License.
+ */
+
+
+#include "FlingState.h"
+#include "SkMatrix.h"
+#include "SkTime.h"
+
+#define DISCRETIZE_TRANSLATE_TO_AVOID_FLICKER   true
+
+static const float MAX_FLING_SPEED = 1500;
+
+static float pin_max_fling(float speed) {
+    if (speed > MAX_FLING_SPEED) {
+        speed = MAX_FLING_SPEED;
+    }
+    return speed;
+}
+
+static double getseconds() {
+    return SkTime::GetMSecs() * 0.001;
+}
+
+// returns +1 or -1, depending on the sign of x
+// returns +1 if x is zero
+static SkScalar SkScalarSign(SkScalar x) {
+    SkScalar sign = SK_Scalar1;
+    if (x < 0) {
+        sign = -sign;
+    }
+    return sign;
+}
+
+static void unit_axis_align(SkVector* unit) {
+    const SkScalar TOLERANCE = SkDoubleToScalar(0.15);
+    if (SkScalarAbs(unit->fX) < TOLERANCE) {
+        unit->fX = 0;
+        unit->fY = SkScalarSign(unit->fY);
+    } else if (SkScalarAbs(unit->fY) < TOLERANCE) {
+        unit->fX = SkScalarSign(unit->fX);
+        unit->fY = 0;
+    }
+}
+
+void FlingState::reset(float sx, float sy) {
+    fActive = true;
+    fDirection.set(sx, sy);
+    fSpeed0 = SkPoint::Normalize(&fDirection);
+    fSpeed0 = pin_max_fling(fSpeed0);
+    fTime0 = getseconds();
+
+    unit_axis_align(&fDirection);
+//    printf("---- speed %g dir %g %g\n", fSpeed0, fDirection.fX, fDirection.fY);
+}
+
+bool FlingState::evaluateMatrix(SkMatrix* matrix) {
+    if (!fActive) {
+        return false;
+    }
+
+    const float t =  getseconds() - fTime0;
+    const float MIN_SPEED = 2;
+    const float K0 = 5.0;
+    const float K1 = 0.02;
+    const float speed = fSpeed0 * (sk_float_exp(- K0 * t) - K1);
+    if (speed <= MIN_SPEED) {
+        fActive = false;
+        return false;
+    }
+    float dist = (fSpeed0 - speed) / K0;
+
+//    printf("---- time %g speed %g dist %g\n", t, speed, dist);
+    float tx = fDirection.fX * dist;
+    float ty = fDirection.fY * dist;
+    if (DISCRETIZE_TRANSLATE_TO_AVOID_FLICKER) {
+        tx = sk_float_round2int(tx);
+        ty = sk_float_round2int(ty);
+    }
+    matrix->setTranslate(tx, ty);
+//    printf("---- evaluate (%g %g)\n", tx, ty);
+
+    return true;
+}
+
+////////////////////////////////////////
+
+GrAnimateFloat::GrAnimateFloat() : fTime0(0) {}
+
+void GrAnimateFloat::start(float v0, float v1, float duration) {
+    fValue0 = v0;
+    fValue1 = v1;
+    fDuration = duration;
+    if (duration > 0) {
+        fTime0 = SkTime::GetMSecs();
+        if (!fTime0) {
+            fTime0 = 1;  // time0 is our sentinel
+        }
+    } else {
+        fTime0 = 0;
+    }
+}
+
+float GrAnimateFloat::evaluate() {
+    if (!fTime0) {
+        return fValue1;
+    }
+    
+    double elapsed = (SkTime::GetMSecs() - fTime0) * 0.001;
+    if (elapsed >= fDuration) {
+        fTime0 = 0;
+        return fValue1;
+    }
+    
+    double t = elapsed / fDuration;
+    if (true) {
+        t = (3 - 2 * t) * t * t;
+    }
+    return fValue0 + t * (fValue1 - fValue0);
+}
+
+