add gpu backend (not hooked up yet)



git-svn-id: http://skia.googlecode.com/svn/trunk@649 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/src/GrGpuFactory.cpp b/gpu/src/GrGpuFactory.cpp
new file mode 100644
index 0000000..b3627c9
--- /dev/null
+++ b/gpu/src/GrGpuFactory.cpp
@@ -0,0 +1,78 @@
+/*
+    Copyright 2010 Google Inc.
+
+    Licensed under the Apache License, Version 2.0 (the "License");
+    you may not use this file except in compliance with the License.
+    You may obtain a copy of the License at
+
+         http://www.apache.org/licenses/LICENSE-2.0
+
+    Unless required by applicable law or agreed to in writing, software
+    distributed under the License is distributed on an "AS IS" BASIS,
+    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+    See the License for the specific language governing permissions and
+    limitations under the License.
+ */
+
+
+#include "GrTypes.h"
+
+// must be before GrGLConfig.h
+#if GR_WIN32_BUILD
+//    #include "GrGpuD3D9.h"
+#endif
+
+#include "GrGLConfig.h"
+
+#define GR_USE_GLSHADERS2 0
+
+#if GR_SUPPORT_GLES1 || GR_SUPPORT_GLDESKTOP
+    #include "GrGpuGLFixed.h"
+#endif
+
+#if GR_SUPPORT_GLES2 || GR_SUPPORT_GLDESKTOP
+    #if GR_USE_GLSHADERS2
+        #include "GrGpuGLShaders2.h"
+    #else
+        #include "GrGpuGLShaders.h"
+    #endif
+#endif
+
+#include "GrGpu.h"
+
+GrGpu* GrGpu::Create(Engine engine, Platform3DContext context3D) {
+    GrGpu* gpu = NULL;
+
+    switch (engine) {
+        case kOpenGL_Shaders_Engine:
+            GrAssert(NULL == context3D);
+#if GR_SUPPORT_GLES2 || GR_SUPPORT_GLDESKTOP
+    #if GR_USE_GLSHADERS2
+            gpu = new GrGpuGLShaders2;
+    #else
+            gpu = new GrGpuGLShaders;
+    #endif
+#endif
+            break;
+        case kOpenGL_Fixed_Engine:
+            GrAssert(NULL == context3D);
+#if GR_SUPPORT_GLES1 || GR_SUPPORT_GLDESKTOP
+            gpu = new GrGpuGLFixed;
+#endif
+            break;
+        case kDirect3D9_Engine:
+            GrAssert(NULL != context3D);
+#if GR_WIN32_BUILD
+//            gpu = new GrGpuD3D9((IDirect3DDevice9*)context3D);
+#endif
+            break;
+        default:
+            GrAssert(!"unknown engine");
+            break;
+    }
+
+    return gpu;
+}
+
+
+