Axis aligned shader-based rect drawing

https://codereview.chromium.org/14314004/



git-svn-id: http://skia.googlecode.com/svn/trunk@8960 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
index 2f4aea9..d23dd54 100644
--- a/src/gpu/GrContext.cpp
+++ b/src/gpu/GrContext.cpp
@@ -807,14 +807,9 @@
                                           strokeSize, useVertexCoverage);
         } else {
             // filled AA rect
-#ifdef SHADER_AA_FILL_RECT
-            fAARectRenderer->shaderFillAARect(this->getGpu(), target,
-                                              rect, combinedMatrix, devRect,
-                                              useVertexCoverage);
-#else
             fAARectRenderer->fillAARect(this->getGpu(), target,
-                                        devRect, useVertexCoverage);
-#endif
+                                        rect, combinedMatrix, devRect,
+                                        useVertexCoverage);
         }
         return;
     }