Axis aligned shader-based rect drawing
https://codereview.chromium.org/14314004/
git-svn-id: http://skia.googlecode.com/svn/trunk@8960 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
index 2f4aea9..d23dd54 100644
--- a/src/gpu/GrContext.cpp
+++ b/src/gpu/GrContext.cpp
@@ -807,14 +807,9 @@
strokeSize, useVertexCoverage);
} else {
// filled AA rect
-#ifdef SHADER_AA_FILL_RECT
- fAARectRenderer->shaderFillAARect(this->getGpu(), target,
- rect, combinedMatrix, devRect,
- useVertexCoverage);
-#else
fAARectRenderer->fillAARect(this->getGpu(), target,
- devRect, useVertexCoverage);
-#endif
+ rect, combinedMatrix, devRect,
+ useVertexCoverage);
}
return;
}