Convert SkMatrix::I() assignments to SkMatrix::reset() calls
git-svn-id: http://skia.googlecode.com/svn/trunk@3441 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrAAConvexPathRenderer.cpp b/src/gpu/GrAAConvexPathRenderer.cpp
index 45ef699..7638067 100644
--- a/src/gpu/GrAAConvexPathRenderer.cpp
+++ b/src/gpu/GrAAConvexPathRenderer.cpp
@@ -467,7 +467,7 @@
if (vm.invert(&ivm)) {
drawState->preConcatSamplerMatrices(stageMask, ivm);
}
- drawState->setViewMatrix(GrMatrix::I());
+ drawState->viewMatrix()->reset();
GrVertexLayout layout = 0;
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
diff --git a/src/gpu/GrAAHairLinePathRenderer.cpp b/src/gpu/GrAAHairLinePathRenderer.cpp
index f24ce7b..3e5a1fa 100644
--- a/src/gpu/GrAAHairLinePathRenderer.cpp
+++ b/src/gpu/GrAAHairLinePathRenderer.cpp
@@ -618,7 +618,7 @@
if (drawState->getViewInverse(&ivm)) {
drawState->preConcatSamplerMatrices(stageMask, ivm);
}
- drawState->setViewMatrix(GrMatrix::I());
+ drawState->viewMatrix()->reset();
}
// TODO: See whether rendering lines as degenerate quads improves perf
diff --git a/src/gpu/GrDefaultPathRenderer.cpp b/src/gpu/GrDefaultPathRenderer.cpp
index 7130bb5..791dc68 100644
--- a/src/gpu/GrDefaultPathRenderer.cpp
+++ b/src/gpu/GrDefaultPathRenderer.cpp
@@ -488,7 +488,7 @@
}
drawState->preConcatSamplerMatrices(stageMask, vmi);
}
- drawState->setViewMatrix(GrMatrix::I());
+ drawState->viewMatrix()->reset();
}
} else {
bounds = path.getBounds();
diff --git a/src/gpu/GrDrawTarget.cpp b/src/gpu/GrDrawTarget.cpp
index 3dd86d2..e9b7e49 100644
--- a/src/gpu/GrDrawTarget.cpp
+++ b/src/gpu/GrDrawTarget.cpp
@@ -1152,7 +1152,7 @@
fStageMask = 0;
}
}
- drawState->setViewMatrix(GrMatrix::I());
+ drawState->viewMatrix()->reset();
}
GrDrawTarget::AutoDeviceCoordDraw::~AutoDeviceCoordDraw() {
diff --git a/src/gpu/GrGpu.cpp b/src/gpu/GrGpu.cpp
index 32338ca..10c5c44 100644
--- a/src/gpu/GrGpu.cpp
+++ b/src/gpu/GrGpu.cpp
@@ -594,7 +594,7 @@
AutoStateRestore asr(this);
AutoGeometryPush agp(this);
- drawState->setViewMatrix(GrMatrix::I());
+ drawState->viewMatrix()->reset();
this->flushScissor(NULL);
#if !VISUALIZE_COMPLEX_CLIP
drawState->enableState(GrDrawState::kNoColorWrites_StateBit);