Make morphology, convolution, and table color filter opt out of default texture matrices.
Review URL: https://codereview.appspot.com/6817077

git-svn-id: http://skia.googlecode.com/svn/trunk@6280 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
index 2ad5cf8..ceb37cd 100644
--- a/src/gpu/GrContext.cpp
+++ b/src/gpu/GrContext.cpp
@@ -199,12 +199,10 @@
     GrDrawTarget::AutoStateRestore asr(target, GrDrawTarget::kReset_ASRInit);
     GrDrawState* drawState = target->drawState();
     drawState->setRenderTarget(rt);
-    SkMatrix sampleM;
-    sampleM.setIDiv(texture->width(), texture->height());
     SkAutoTUnref<GrConvolutionEffect> conv(SkNEW_ARGS(GrConvolutionEffect,
                                                       (texture, direction, radius,
                                                        sigma)));
-    drawState->stage(0)->setEffect(conv, sampleM);
+    drawState->stage(0)->setEffect(conv);
     target->drawSimpleRect(rect, NULL);
 }
 
diff --git a/src/gpu/effects/Gr1DKernelEffect.h b/src/gpu/effects/Gr1DKernelEffect.h
index 9ef7652..f176cdd 100644
--- a/src/gpu/effects/Gr1DKernelEffect.h
+++ b/src/gpu/effects/Gr1DKernelEffect.h
@@ -9,6 +9,8 @@
 #define Gr1DKernelEffect_DEFINED
 
 #include "GrSingleTextureEffect.h"
+#include "GrTexture.h"
+#include "SkMatrix.h"
 
 /**
  * Base class for 1D kernel effects. The kernel operates either in X or Y and
@@ -18,6 +20,16 @@
  * read. Since the center pixel is also read, the total width is one larger than
  * two times the radius.
  */
+
+namespace {
+inline SkMatrix make_texture_matrix(GrTexture* tex) {
+    GrAssert(NULL != tex);
+    SkMatrix mat;
+    mat.setIDiv(tex->width(), tex->height());
+    return mat;
+}
+}
+
 class Gr1DKernelEffect : public GrSingleTextureEffect {
 
 public:
@@ -29,7 +41,7 @@
     Gr1DKernelEffect(GrTexture* texture,
                      Direction direction,
                      int radius)
-        : GrSingleTextureEffect(texture)
+        : GrSingleTextureEffect(texture, make_texture_matrix(texture))
         , fDirection(direction)
         , fRadius(radius) {}
 
diff --git a/src/gpu/effects/GrConvolutionEffect.cpp b/src/gpu/effects/GrConvolutionEffect.cpp
index d0d9f5d..0ab215c 100644
--- a/src/gpu/effects/GrConvolutionEffect.cpp
+++ b/src/gpu/effects/GrConvolutionEffect.cpp
@@ -7,6 +7,7 @@
 
 #include "GrConvolutionEffect.h"
 #include "gl/GrGLEffect.h"
+#include "gl/GrGLEffectMatrix.h"
 #include "gl/GrGLSL.h"
 #include "gl/GrGLTexture.h"
 #include "GrTBackendEffectFactory.h"
@@ -34,9 +35,10 @@
 private:
     int width() const { return Gr1DKernelEffect::WidthFromRadius(fRadius); }
 
-    int             fRadius;
-    UniformHandle   fKernelUni;
-    UniformHandle   fImageIncrementUni;
+    int                 fRadius;
+    UniformHandle       fKernelUni;
+    UniformHandle       fImageIncrementUni;
+    GrGLEffectMatrix    fEffectMatrix;
 
     typedef GrGLEffect INHERITED;
 };
@@ -49,15 +51,18 @@
     const GrConvolutionEffect& c =
         static_cast<const GrConvolutionEffect&>(effect);
     fRadius = c.radius();
+    fRequiresTextureMatrix = false;
 }
 
 void GrGLConvolutionEffect::emitCode(GrGLShaderBuilder* builder,
                                      const GrEffectStage&,
-                                     EffectKey,
+                                     EffectKey key,
                                      const char* vertexCoords,
                                      const char* outputColor,
                                      const char* inputColor,
                                      const TextureSamplerArray& samplers) {
+    const char* coords;
+    fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, vertexCoords, &coords);
     fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
                                              kVec2f_GrSLType, "ImageIncrement");
     fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_ShaderType,
@@ -70,8 +75,7 @@
     const GrGLShaderVar& kernel = builder->getUniformVariable(fKernelUni);
     const char* imgInc = builder->getUniformCStr(fImageIncrementUni);
 
-    code->appendf("\t\tvec2 coord = %s - %d.0 * %s;\n",
-                  builder->defaultTexCoordsName(), fRadius, imgInc);
+    code->appendf("\t\tvec2 coord = %s - %d.0 * %s;\n", coords, fRadius, imgInc);
 
     // Manually unroll loop because some drivers don't; yields 20-30% speedup.
     for (int i = 0; i < width; i++) {
@@ -105,10 +109,17 @@
     }
     uman.set2fv(fImageIncrementUni, 0, 1, imageIncrement);
     uman.set1fv(fKernelUni, 0, this->width(), conv.kernel());
+    fEffectMatrix.setData(uman, conv.getMatrix(), stage.getCoordChangeMatrix(), conv.texture(0));
 }
 
 GrGLEffect::EffectKey GrGLConvolutionEffect::GenKey(const GrEffectStage& s, const GrGLCaps&) {
-    return static_cast<const GrConvolutionEffect&>(*s.getEffect()).radius();
+    const GrConvolutionEffect& conv = static_cast<const GrConvolutionEffect&>(*s.getEffect());
+    EffectKey key = static_cast<const GrConvolutionEffect&>(*s.getEffect()).radius();
+    key <<= GrGLEffectMatrix::kKeyBits;
+    EffectKey matrixKey = GrGLEffectMatrix::GenKey(conv.getMatrix(),
+                                                   s.getCoordChangeMatrix(),
+                                                   conv.texture(0));
+    return key | matrixKey;
 }
 
 ///////////////////////////////////////////////////////////////////////////////
@@ -119,11 +130,10 @@
                                          const float* kernel)
     : Gr1DKernelEffect(texture, direction, radius) {
     GrAssert(radius <= kMaxKernelRadius);
+    GrAssert(NULL != kernel);
     int width = this->width();
-    if (NULL != kernel) {
-        for (int i = 0; i < width; i++) {
-            fKernel[i] = kernel[i];
-        }
+    for (int i = 0; i < width; i++) {
+        fKernel[i] = kernel[i];
     }
 }
 
diff --git a/src/gpu/effects/GrConvolutionEffect.h b/src/gpu/effects/GrConvolutionEffect.h
index 5ff6d16..3638c0c 100644
--- a/src/gpu/effects/GrConvolutionEffect.h
+++ b/src/gpu/effects/GrConvolutionEffect.h
@@ -23,11 +23,12 @@
 
     /// Convolve with an arbitrary user-specified kernel
     GrConvolutionEffect(GrTexture*, Direction,
-                        int halfWidth, const float* kernel = NULL);
+                        int halfWidth, const float* kernel);
 
-    /// Convolve with a gaussian kernel
+    /// Convolve with a Gaussian kernel
     GrConvolutionEffect(GrTexture*, Direction,
-                        int halfWidth, float gaussianSigma);
+                        int halfWidth,
+                        float gaussianSigma);
     virtual ~GrConvolutionEffect();
 
     const float* kernel() const { return fKernel; }