Reland "Fix color uniforms in SkMesh"
This is a reland of commit 191943f9c43edb5ed6563ccf9a188099ae7eb3d8
Skips the new GM on Pixel4XL to avoid the previous crash.
Original change's description:
> Fix color uniforms in SkMesh
>
> We were transforming any layout(color) uniforms to the destination color
> space, *not* the mesh's working color space. This meant that they would
> often be double-transformed, as demonstrated in this GM.
>
> Bug: b/316594914
> Change-Id: Id42c6df94e738b0619fd1a10b7f7b69286c981d4
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/789476
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
Bug: b/316594914
Change-Id: I2cbfe93a0d9509d6435ed1c903303e141e2437fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/791737
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
5 files changed