[GPU] Add explicit byte order and PM vs. UPM 8888 configs
Review URL: http://codereview.appspot.com/5347042/
git-svn-id: http://skia.googlecode.com/svn/trunk@2618 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gm/texdata.cpp b/gm/texdata.cpp
index e3547af..a55bdeb 100644
--- a/gm/texdata.cpp
+++ b/gm/texdata.cpp
@@ -79,7 +79,7 @@
// use RT flag bit because in GL it makes the texture be bottom-up
desc.fFlags = i ? kRenderTarget_GrTextureFlagBit :
kNone_GrTextureFlags;
- desc.fFormat = kRGBA_8888_GrPixelConfig;
+ desc.fFormat = kSkia8888_PM_GrPixelConfig;
desc.fWidth = 2 * S;
desc.fHeight = 2 * S;
GrTexture* texture =