Fixed two bugs in SW-only clip mask generation
http://codereview.appspot.com/6306086/
git-svn-id: http://skia.googlecode.com/svn/trunk@4290 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
index d2b312f..1fda26b 100644
--- a/src/gpu/GrContext.cpp
+++ b/src/gpu/GrContext.cpp
@@ -605,9 +605,11 @@
////////////////////////////////////////////////////////////////////////////////
-void GrContext::clear(const GrIRect* rect, const GrColor color) {
+void GrContext::clear(const GrIRect* rect,
+ const GrColor color,
+ GrRenderTarget* target) {
this->flush();
- fGpu->clear(rect, color);
+ fGpu->clear(rect, color, target);
}
void GrContext::drawPaint(const GrPaint& paint) {