Move vertex layout definitions from GrDrawTarget to GrDrawState.
This is the first step in revising vertex layouts so that the currently
installed GrEffects determine the current vertex layout.
https://codereview.appspot.com/7235051/
git-svn-id: http://skia.googlecode.com/svn/trunk@7423 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrAAHairLinePathRenderer.cpp b/src/gpu/GrAAHairLinePathRenderer.cpp
index df7aca8..c229f66 100644
--- a/src/gpu/GrAAHairLinePathRenderer.cpp
+++ b/src/gpu/GrAAHairLinePathRenderer.cpp
@@ -502,7 +502,7 @@
target->getClip()->getConservativeBounds(drawState.getRenderTarget(),
&devClipBounds);
- GrVertexLayout layout = GrDrawTarget::kEdge_VertexLayoutBit;
+ GrVertexLayout layout = GrDrawState::kEdge_VertexLayoutBit;
SkMatrix viewM = drawState.getViewMatrix();
PREALLOC_PTARRAY(128) lines;
@@ -514,7 +514,7 @@
*lineCnt = lines.count() / 2;
int vertCnt = kVertsPerLineSeg * *lineCnt + kVertsPerQuad * *quadCnt;
- GrAssert(sizeof(Vertex) == GrDrawTarget::VertexSize(layout));
+ GrAssert(sizeof(Vertex) == GrDrawState::VertexSize(layout));
if (!arg->set(target, layout, vertCnt, 0)) {
return false;