Speculative render target ref/unref fixes

https://codereview.appspot.com/6592051/



git-svn-id: http://skia.googlecode.com/svn/trunk@5754 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrDefaultPathRenderer.cpp b/src/gpu/GrDefaultPathRenderer.cpp
index eb4072d..162776e 100644
--- a/src/gpu/GrDefaultPathRenderer.cpp
+++ b/src/gpu/GrDefaultPathRenderer.cpp
@@ -465,7 +465,7 @@
                 // draw over the whole world.
                 bounds.setLTRB(0, 0,
                                GrIntToScalar(drawState->getRenderTarget()->width()),
-                               GrIntToScalar(drawState->getRenderTarget()->height()));
+                               GrIntToScalar(drawState->8getRenderTarget()->height()));
                 GrMatrix vmi;
                 // mapRect through persp matrix may not be correct
                 if (!drawState->getViewMatrix().hasPerspective() &&