Set texture dirty flag only when texture has really changed
Review URL: http://codereview.appspot.com/4571073/
git-svn-id: http://skia.googlecode.com/svn/trunk@1592 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/src/GrGpuGL.cpp b/gpu/src/GrGpuGL.cpp
index aa8c6db..177ddb1 100644
--- a/gpu/src/GrGpuGL.cpp
+++ b/gpu/src/GrGpuGL.cpp
@@ -1778,6 +1778,9 @@
#endif
//GrPrintf("---- bindtexture %d\n", nextTexture->textureID());
fHWDrawState.fTextures[s] = nextTexture;
+ // The texture matrix has to compensate for texture width/height
+ // and NPOT-embedded-in-POT
+ fDirtyFlags.fTextureChangedMask |= (1 << s);
}
const GrSamplerState& sampler = fCurrDrawState.fSamplerStates[s];
@@ -1818,10 +1821,6 @@
newTexParams.fWrapT));
}
nextTexture->setTexParams(newTexParams);
-
- // The texture matrix has to compensate for texture width/height
- // and NPOT-embedded-in-POT
- fDirtyFlags.fTextureChangedMask |= (1 << s);
}
}